Avatar

TheMysticScythe

TheMysticScythe

About

Username
TheMysticScythe
Joined
Visits
21
Last Active

Comments

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741463#Comment_3741463

    Alright, then get rid of it. Whatever. People tantrum about everything marginally interesting in this game and get it removed. It's just a neat thing and it'd make little difference to my or anyone's gameplay if it got ditched.

    There really is no need to be this hostile. No one here is having a "tantrum" by offering constructive feedback in the "Feedback and Suggestions" section of a forum.

  • I think Sythine's suggestion for a random hook would be nice as it could allow for a bit more of a chaotic nature to the ability.

    One thought I had was altering the ability so that it sent the carried survivor to a hook that was nearest to the furthest survivor from the killer. That way, the option gives a quick hook state to the killer and intel as to where a survivor is located, but it also allows for the survivors to get a quick hook save without pressure.

    Just a thought experiment really, but offers balance to both sides imo.

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741312#Comment_3741312

    It definitely depends on what killer you play, like any other mode. The hook thing feels more like a quality of life than a super OP thing.

    But yeah sure. First cool unique mechanic we've seen in a while. Get rid of it. Why not.

    I really don't see how the Remote Hook is a quality of life change for the killer in any way. The only thing it would do is remove the need to walk with a survivor on your shoulder, which unfortunately, as I said in the original post, removes a lot of counter-play from the survivor side.

    I'm all for the introduction of cool, unique mechanics; limited time gamemodes are a perfect time to pitch them to the playerbase. I think the Remote Hook mechanic however has some balancing issues as there's seemingly little to no counterplay potential.

    - Edited to remove grammatical errors