TheEndOfSolace
TheEndOfSolace
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I think they should just change things up obviously gens are difficult for some killers to control *cough* *clown* *cough* I think they could solve this while also adding some great variety to the game by adding different objectives based on the killer. Hillbilly hes decent map pressure and freddy and oni are decent as well but trapper spends so much time setting up (or rather trying to set up) that it seems it would be better to give survivors a different object maybe the survivors spend a min preparing themselves, finding items and the trappers sets up and then it's some grand chase to see if survivors can last a certain amount of time. Idk maybe there's better ideas but that sound like more fun and easier to balance than trying to force one type of objective to fit all these really cool and varied killers
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+1
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1155920#Comment_1155920
You did not play well at the start. It's expected that Oni will perform poorly before he gets his first hit, but normally that means 2 or 3 gens pop. So your start was below par, but as Oni is, you still got a 3k. You played very well at the end as what may as well be the "comeback killer" and won. I don't understand why you are complaining.
Except that badham has at least 3 completely safe pallets all in the same area so 4 gens isnt really that crazy.
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The difference between spending time cleansing totems and a killer eating a DS is that time management is WAY more important for killer than survivor so that's not even a good comparison. I do k omw that bad killers, ie ppl who just face camp and blatantly tunnel even when they have easier targets, use NOED to compensate for bad play but honestly some days as killer when no matter how fast I down survivors they still manage to crank out gens noed is nice. Though honestly it's generally a wasted perk slot. Sounds like someone's just salty cause they had a few bad games
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For all yall saying that adding a punishment for frequently dividing on hook is stupid cause then it would punish people who died bc of camping/bugs/etc. You know theres an achievement that keeps track of how many times a killer barely misses you at a window right? I'm certain they can keep an accurate track of who is killing themselves on 1st hook early in the game on multiple frequent occasions. Quit being entitled ######### not every game is gonna bring you joy but that doesnt mean you gotta ruin it for everyone else.
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It's just the way it is sometimes man. If a killer is struggling against the 4v1 then sometimes you gotta. If you're being tunneled its cause you're either too good for the killer to catch and they've been tilted or you're the weakest link. Either way just be a team player take the depip or black pip and try and make sure your team has a good time
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Being nice has never gotten me anywhere. Survivors dont slow down for me if I'm nice or an #########. So do it play by play if they're cranking ######### out hit them hard if you're dominating play easier if you like it's all up to you man but dont farm that's dumb.
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@Atrushan88 said:
That survivor bloodpoint buff doesn't make them gain any more BP than killers. It just makes it easier for them to get similar BP. Most survivors will get 10-16k BP per game. Killers will get 20k+ just about every game. This is why survivor BP is getting buffed to MATCH killers. If you'd have played both killer and survivor you'd understand this. You can even see it in post-game. I rarely have a survivor get close to my BP at end game as killer. Survivors also have one more survivor than killers have to get all perks, if you wanna go with this silly us vs them mentality. Sure, some survivors things need nerfs, there are also gameplay changes for both sides that need to be done, but you can't say survivors get no nerfs when MoM was recently nerfed and it was a really good perk at the time.
Enduring is a bug as they've said, as is the Sprint Burst issue. Pig wasn't nerfed if you play her like intended, Legion is actually faster despite what people claim, it's just the gap between his movement when not in FF and while in FF has been closed to make it seem less fast. Overall he moves faster the more you move because his base MS is up.
Your first bit was right but the rest was trash. Its literally us vs them that's the point ofthegame and they are survivor biased. Look at how long it takes them to ever nerf a survivor vs killers getting nerfed every other day. MoM was literally the new DS bc survivors got a second chance for the killer doing well. Point being they care more about survivors getting an easy win than true balance. I play both sides so I'm pretty unbiased.
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It does exactly what its supposed to do I use it all the time I dont think it needs a buff. Sounds like you just need to be quicker to altruism
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I liked the hallowed blight it was really balance and made for a fun game where killers wanted a lot of hooks not just 1-2 hooking everyone and survivors had an objective other than the gens
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I always get a black pip maybe its a bug?
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I think legion is just fine since the patch I've gone against several who really knew what they were doing and it was a lot of back and forth and was a great match. I dont honk he really needs changes in either direction.
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I never use ruin unless I want a really chill game a killer CAN win without ruin but you have to play damn near perfect I personally dont use ruin cause I hate it as survivor. The ONLY crutch killer perk is noed. If survivors pressure gens even through injured state and are decent at loops theres nothing you can do as killer to stop them so I understand why ppl use ruin but it is definitely not crutch or making killers complacent nor "boosting" them cause a bad killer will still lose at high ranks cause ruin is destroyed quickly or the just dont care about ruin at all.
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Maybe multiple dc over a short time results in BP loss and a soft ban cause survivors dont need anything to survive just knowledge of loops and mind games
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I always thought that it was weird that survivor perks weren't more effective with their survivor aka urban on Nea Bae being 100% and others maybe 90% max and self care 75% on claudette and stuff like that. these changes seem nice some are very minor but a good start for sure!