TheAlmightyJose
TheAlmightyJose
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- TheAlmightyJose
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710925#Comment_3710925
Provides a minor advantage.
l wager a post will be made specifically writing up a report about how it is NOT a 'small advantage.' Lets find out!
It does provide a minor advantage. Take it from someone who does play SWF. Communication doesn’t always mean victory. Especially when killers are camping hooks or tunneling survivors. Don’t even get me started on survivors that sabotage the team on purpose.
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@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/412837/wiggle-check-fraud
It's supposed to be this way. If it wasn't then there wouldn't be any way for a killer to do their objective which is hooking the survivors to kill them. That's essentially the same thing as saying that survivors shouldn't be allowed to touch gens for the killer side.
Killer would still be able to finish his objective cause wiggle checks do not determine player safety. It may waste time for other survivors to get out pr finish generators, but it provides the player who broke free no benefits. He/She will get caught again & possibly hooked.
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Killers are always running perks unless it’s a new killer they are leveling up. I don’t see why you mentioned that as if anyone would willingly play without perks. Don’t even get me started on killers camping hooks which makes the game far less enjoyable when you can’t even rescue your teammates without sacrifice. Don’t give me wiggle checks if I can’t save myself.
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@Crowman said:
Survivors are a team of 4. The killer is a team of 1. It would be more unfair if survivors could reliably deny hooks by themselves, needing another survivor to help is part of the balance. Otherwise, wiggling also exists to limit how far a killer can take a survivor so not every hook is a basement hook.
Every hook doesn’t need to be a basement hook when the hooks are 5 - 10 FT distances within each other. You act as if the hooks are separated within long distances. They are not. Texas chainsaw massacre is an example that if three killers are going against three survivors, killers win every time. This is just an objective truth. If DBD had 3 killers, no survivor would win. Breaking free from a wiggle check doesn’t mean you won’t get hooked. Killer can still catch up and down you.
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The Thing is that SWFs isn’t as common as you believe. There is a large percentage of the player base doing solo ques, duo ques, trio ques. SWFs are also never guaranteed a win just because they can communicate, just provides a minor advantage.
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@caligraph said:
Thats how its meant to work. The wiggle system exists as a way for coordinated team plays to rememdy a survivor mistake, and to prevent the killer from scourge/basement hooking you every down. If wiggling could reliably save a survivor it would provide no counterplay for the killer other than slugging. its a team game after all, we should have to play as a team to prevent something like a hook.
That’s assuming people are playing on coordinated teams every game. However, most are not playing in full squads unless they have friends or use the discord. I duo que or trio que with my friends. Flashlight doesn’t always work & neither do fireworks at times. Wiggle check doesn’t guarantee safety either. You can still get hunted down & hooked. I understand the point you’re trying to convey, but this isn’t realistic for the average DBD player that solo, duo, or trio ques.