ThatYellowBunny
ThatYellowBunny
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- ThatYellowBunny
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Still impossible on PS4 Pro, as of August 7, 2022. Healed four different people in the same match between both a green and purple medkit, finished the heals out with the kits and everything too.
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Not exactly a killer specific power, but different killers having odd swing types on their weapons.
For example: Ghost Face having a wide, far reaching swing despite having a simple knife.
I don’t think I’ve ever avoided being hit by Ghost Face, but I have several clips of him not hitting anywhere close to me and still getting me, compared to the likes of Trapper, etc.
Just a little pet peeve haha. I like it when the game feels more about skill, than the inconsistent ability to be missed by a killer who’s not even looking your direction.
(Only mentioned Ghost Face because he’s the biggest culprit of this, in my experience, but there are other knife killers with the same inconsistency)
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@yes_hello said:
https://forum.deadbydaylight.com/en/discussion/comment/3119055#Comment_3119055
Absolutely understand, and please know that I was referring mostly to any of the times I may have personally disconnected. I never DC in a ragequit way, nor do I immediately defend anyone who does... I just know with recent changes, I understand some of the DCs / give-up-on-first-hook players. That's what I meant by deeper issue; there are still several genuinely un-fun mechanics / (indirectly) encouraged play-styles that even make me not want to proceed with certain matches. I know not all games need to IMMEDIATELY go in my favor, though, so when someone DCs because they were downed first, and that's the ONLY reason... yeah, that's annoying.
So, as I'm sure you could imagine, it wouldn't feel very good being banned from playing a game you love playing because of a power flicker or real circumstance that precluded you from finishing or leaving the game idle. I'm not even sure if the Friday the 13th "salt mines" gimmick was even real, or if it was an urban legend created to dissuade people from DCing. Either way, I don't have much optimism that BHVR would ever have the resources to implement something so intricate.
Still, though, I hear you and I wish the DCing would stop, too.
I agree with the salt mines idea. Even if it’s be difficult, that’d be a fantastic alternative to longer/ more punishing probations.
I’d also make probations lengthen each consecutive time it is done in a day, and, depending on how effective that is, maybe move it up to how many times it is done a week.
It is indeed important to make sure people aren’t punished for outages or life emergencies, so I think the salt mine concept is a genius way to clean up the general pool of players.