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Tabatha

Tabatha

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Tabatha
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  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644826#Comment_3644826

    Well its a pattern with survivors. They immerse so when you go out to patrol the person gets insta saved and usually the unhooker hides. Why should I go to find the unhooker rather than just tunneling the other person out for the unhookers inability to take pressure? The killer does decide to tunnel and camp yes but survivors own choices also play a factor into that.

    There's also the fact that some maps are just SO easy to hide on to the point where its just not worth it to try and look for the person.

    I just played against a Wesker that dropped every chase, even if the survivor they were chasing was injured, just to hard tunnel the person who was unhooked out of the match.

    It really doesn't matter how survivors play, killers will tunnel because it's almost impossible to lose if you get someone out before two or three gens pop. Why have a competitive match when you can guarantee a win within the first few minutes of the match?

    • Survivors get two lives each. They die when hooked and respawn away from the killer.
    • Killer gets regular, intermittent KI on other survivors so they can't hide.
    • Killer gets permanent BL gain from chases until they kill the next survivor, at which point it resets (survivors get a permanent slower version of unbreakable to avoid killers slugging and using BL to go after other survivors without trying to hook the first one).
    • Survivor who is killed is immune to KI and cannot be hit or bodyblock until one or two other survivors are killed.
    • Points 2, 3 and 4 disable when all gens are completed or only one survivor remains, at which point regular hook play begins.
  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644849#Comment_3644849

    No. When I'm survivor, I'd never ever want teammates that want to excessively hide, instead of helping with their share of the chases. Pretty much every survivor can hold M1 on a generator. There's nothing special or supportive of teammates that are excessively hiding.

    And those survivors are double bad for their team, because 1) they don't want to help with chases, and 2) they're usually really bad at chases, and their stealth build is artificially inflating their MMR, which means that if the killer does find them, it's usually a quick trip to a hook.

    You only acknowledge the worst possible outcomes and disregard any ways that someone can run Distortion and be an asset to their team. Not all Distortion users don't loop, not every user hides in a bush and waits for their team to die. You are purposely referencing the worst case scenario and downplaying any of the positives. Worse than downplaying, you are completely disregarding them.

    Not to be rude but that just seems dishonest.

  • @Coffeecrashing said:

    BHVR said the biggest gap between solo q and SWF is the players, and the fact that solo q might not work together as much. Distortion therefore should be nerfed, because it encourages a lone wolf playstyle, where the player has already decided to play selfishly, even before the game has even started.

    Does everyone remember that Eruption was nerfed, because some people were using it to make extended 3-gen games? It didn't matter that "not all killers" were doing this. Likewise, it doesn't matter if "not all survivors" are playing selfishly when they equip Distortion. BHVR should continue to close the gap between solo q and SWF, and should focus on perks that encourage anti-teamwork.

    Wouldn't it be better to improve the tools solo queue survivors have to coordinate instead of just taking stuff away?

    How does removing Distortion help solo survivors coordinate to beat a 3 gen strat? 8 regression events per gen is way more than enough to wipe out most solo teams. Most players are not high MMR and go down in chase like stack of bricks being dropped from a skyscraper. Git Gud is a bad answer when that requires playing for hundreds of hours. It's just unrealistic.

    Distortion can help you get to gens unnoticed. It can also be great for getting survivors off the hook and getting them reset to avoid the tunnel. Combine Distortion with CS, WMI and Botany and you can get past a killer and reset a vulnerable survivor fast and give them a chance ready for when the killer returns to the hook.

    I get some players suck (I'm looking at you, every anonymous Jill player I encounter), but people should acknowledge the positives effects of stealth builds and not only the negatives. Stealth players may not run the killer very often, but they can be incredibly effective support for their team.