SundayRaid
SundayRaid
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- SundayRaid
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Come join my discord game server. We're about 350 people previously dedicated to Conan Exiles, but we're branching out into DBD. Very chill, non-toxic adult players. https://discord.gg/uVMgjR65EA
Most of us are also not very experienced, so you won't feel bad if you perform badly. We're just having fun.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3244398#Comment_3244398
I see that happen about 5% of times. It does happen, but very rarely. Usually survivors in my games get unhook any time between 20-50 sec after being on hook. Insta unhook does NOT happens 99.999%. What happens in every other game is, that killer camps. Meaning he will stay in proximity of hook until 1 of 2 things happen. A, survivor gets unhooked - there is high chance killer will now decide to tunnel. Not always. Some killers only camp. Some only tunnel. But those that camp will probably also tunel. B, survivor dies on hook.
You reply like you're a killer, but it's obvious by all your posts you're a survivor as everything you write is just defending their behavior. So I'm not sure why you would feel qualified to say it happens 5% of the time. It's just not logical. Because unless you're playing with a coordinated group you can't speak about what the rest of the groups are always doing. SOMEONE is rushing the freaking hook. If you are playing with a coordinated group of friends, then you're experience is with them and not with the larger playerbase.
You think that players only rush hooks 5% of the time....but there is a "HigH cHanCE" killers will camp and tunnel? Come on man. Give me a break.
Anyway, you're wrong. 95% of the time. Not 5%. Nuff said.
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Camping and tunneling is NON ISSUE if other players immediately rush the hook. Which is what happens 99.999% of the time.
For a killer to not be accused of camping/tunneling they would have to actively ignore and give a free pass to the players literally rushing to the hook often before the first survivor is even placed on it.
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I think it's useful to separate "toxic behavior" and "toxic tactics".
Tactics = a killer tunneling and survivors coordinated body blocking.
Behavior = teabagging at the gates, flashlight clickspam, etc.
The toxic tactics are a product of poor game design and probably can't be fixed without dramatic redesigning of the game. It's possible, but it would involve coding that the devs either can't or won't do. For example, it would be rather simple conceptually to check whether or not the person being struck by a killer is A) between the killer and a different wounded player AND B) within X distance of both the killer and wounded player AND THEN in that case make the damage count for 2 hits and an instant down. Something like this would solve body blocking because instead of just "getting in the way" which is stupid you would have to actually sacrifice yourself (which is more logical, and would make it rare and strategic). Nobody has to agree with this. It will never happen anyway. It's just an example of the kind of balance/thinking that it would take to actually improve "Toxic tactics".
TOXIC BEHAVIOR imho is made 1000% worse because it only goes one direction. There is no way for a killer to teabag or "answer back" when someone is bullying them. Anyone with any real life experience knows that when a bully is left free to act without push back, they don't get bored, they push further and further. Individually it increases and collectively it increases. Meanwhile, the target of the behavior just takes ever increasing abuse.
Why can't killers crouch? If you're crouching you're not chasing. So how would that be unbalanced? It's almost as if this toxic us-vs-them (as people, not characters) was desired by the devs in the way they made the game.
Few people would suggest a company ban people for teabagging, and anyone with gaming experience would know that people rarely get banned for anything in games no matter what the rules are....But this is the only game I've ever played where my opponent has a full range of EXPRESSIVE tools to communicate with me and I have none whatsoever to communicate back. And that is a big part of the overall toxicity.
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Come join my discord game server. We're about 350 people previously dedicated to Conan Exiles, but we're branching out into DBD. Very chill, non-toxic adult players.