SpicyChicken
SpicyChicken
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@SlowLoris said:
https://forum.deadbydaylight.com/en/discussion/comment/3272429#Comment_3272429
This is incorrect. It actually reminds me of a bug I forgot to submit.
One of my favorite builds is Bite The Bullet / Self Care / Botany / Reactive Healing - Beamer.
I'll hover someone to get a beamer save, and I'll heal while waiting for what happens to them, when I get Reactive Healing value (increased healing progress) it does the same exact "failed skill check sound, etc". I have for sure had the killer immediately look at me even when far enough they shouldn't hear the sound, but close enough to get reactive.
It's actually reallllllly annoying whenever I'm doing midchase heals, and someone gets hit not realizing they're looking for me, etc.
That is so strange, so you get the missed skillcheck punch whenever you are selfcaring and Reactive Healing activates?
If this isn't a bug, I'll feel silly for making a post about it. But it feels so weird/unfair that it autofails and makes a punch when it's nowhere in any of the descriptions of the perk or on Haemorrhage. I've been thinking it was a glitch to be patched out for months now. But I remember it happening as far back as the Anniversary event
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https://www.twitch.tv/videos/1660264464
This is what I mean
Did some testing with a friend, and it doesn't create the explosion for killers. But you can certainly hear the punch pretty clearly. I think you're right and its not a missed skillcheck that is causing regression, but Haemorrhage. It only looks that way since it regresses pretty fast after the punch. I'm hoping this is a bug, because its still pretty annoying to face. Now I'm not so sure :/