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SmotheringCuddles

SmotheringCuddles

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SmotheringCuddles
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  • I'm happy to see the claw traps being incorporated in this second design preview. I quite like most of the changes proposed in the first design preview and the simplicity of the new power concept. However, I feel like a lot of the additions in this second preview are making the power too complex. Both for the killer and survivors. I really appreciate how straightforward the first concept is. It also incorporates elements from two of my favorite killers, the Hag and the Twins. Setting up stealthy traps (drones) and when triggered being able to follow up with a speedy and lethal drone attack, seems like a really fun yet simple power design. I wish the rework would lean more into the set-up/trapping aspect of SM, which seems to be lost in this second preview.

    Here are my proposed changes to keep her new rework fun, simple and balanced:

    • Keep the stealthy drones with invisible scan lines from the first design preview, so she stays a trap killer.
    • Allow the drones to still down survivors, but only allow the Skull Merchant to control drones that have recently been activated by detecting a survivor.
    • Scrap the drone buddy. It does sound cute, but it's unnecessary.
    • Scrap the global detection power. It's too oppressive and free against new players and extremely easy to avoid for everyone else.
    • Keep the claw traps. It's important to have a sense of direction on where to go after injuring a survivor with a drone.
    • Lastly, there should probably be a tiny delay and hinder when placing a drone, so the survivor can safely reach nearby loops when a drone is deployed mid chase (similar to Artist and Hag). This will encourage careful planning by setting up drones beforehand.

    With this concept the Skull Merchant will keep a similar playstyle. She'll set up drones at key areas of the map and herd survivors into them. She'll be able to catch survivors by surprise with drones placed in sneaky spots. Once a drone is activated, she'll follow up with a drone attack. She'll have healthy skill expression in the form of well-placed drones and carefully aimed drone propulsions. It'd also be cool to bring back some of the old visuals like the eye and the survivor animations.

  • I just want to reiterate how game breaking this bug is. Not only for the killer, but all players involved. Here's an example of it holding the game hostage for everyone. The bug happened after I attached Victor to a Renato while two of his teammates were downed. He was unable to pull Victor off to heal the survivors. We all had to wait around until the two survivors bled out, so Renato could escape through the hatch. Really boring for everyone.

    Bug.png

    The Twins have been in this state for almost three weeks now. I really hope these bugs get fixed ASAP.

  • @ThatRyanB said:

    Thanks for sharing this! I've passed this along to the team for you ๐Ÿ˜€

    Glad to see it's being looked at! Here's footage of the first bug, provided by Lynxi: https://x.com/LynxiTwitch/status/1907835952153645448