SlinderReaper
SlinderReaper
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- SlinderReaper
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Comments
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@ponzukun said:
It's not fair if we don't nerf the popular survivor's perk too.
And why can't the delayed effect perk be enhanced to a strength that can compete with the current repair speed of generators?
Is it wrong for a killer to go for total annihilation?I consider this game to be a competitive game, not a party game.
And while you are quick to weaken strong killers and perks, the perks and combined heinous effects of survivors tend to be left alone for long periods of time
The case of corrective action is a good example.
The development team should be more serious about balancing the game and surveying a wide range of user opinions.
So you say they need to nerf survivor perks, yes I agree but survivor perks are all survivors have while the killers have specials and 4 perks and killer mains complain about survivors, distortion got reworked and nerfed the wrong way, 1 less token sure okay, but make us have to work 10 times harder for people trying to repair gens or heal others or heal themselves. Let's put a perk on for survivors that make killers not be able to lunge 20 feet and hit a survivor or forces killers not to be able to use their abilities and only be able to use their physical attacks. or prolonged the attacks on killers and see how they like it when they can't do what they are supposed to do bc they tunnel or run perks that cause gen progression to slow. And let's add abilities to the survivors to put survivors to on the same level as killers. There's only a hand full of things I complain about when it comes to playing killers and that's toxic survivors, now playing survivors instead of killers makes me see how lopsided the toll is.
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I only do that when a killer is being really toxic and either 1 tunneled me till my team has gotten down to 1 gen left (and I mean hard core tunneled, no one else hooked but myself.) or does the whole humping motion, or swings at me on hook when I haven't done anything to deserve it. Like earlier I was on the saloon map, and we face a legion, and I went back to find the killer and crouched twice to get the killers attention, and left my green tool box at her feet as a gg motion towards her, bc she didn't tunnel, she didn't act toxic. Hopefully killers can learn to be more like this, and survivors also.
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I agree Its still boring bc even at 2 gens once Myers has the teir 3 w the inf combo it's such a cheap way to beat survivors. Just like tunneling it takes the fun from the game play. In my opinion. But like I've always said, dbd is a killers game.
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3808395#Comment_3808395
HIs hellfire is easy to dodge, his wolf form is completely useless now so he has his bat form..yes its fast but its only used for travelling. There are other killers that can travel fast as well. His change from bat form is fast but again Draculas hellfire is easy to dodge…don't camp pallets and pay attention. He can't shoot through high obstacles like Pyramidhead can.
I'm really not sure why survivors think he's OP. Are survivors this unable to learn to loop killers that arent your basic M1? I never have issues of looping Dracula. I have way more issues of looping artist or deathslinger than i have dracula.
If you hear bats don't make noise and run around like a maniac leaving scratch marks. That form works like spirit. With dracula you need to know how to counter multiple killers in a way.
Oh yeah no, I agree with you, I'm not saying he's "op beyond reality" but he is still with how agile he is still up there where he can be rough in alot of matches.
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Alot of people DC against Dracula bc there are alot of things about his kit that makes him an unfair killer, they pretty much gave him the map travel of dredge (bats) the stealth counter of legion (wolf) and the ranged attack of pyramid head (fire pillars) and the fact transforming takes a matter of seconds, how do you counter that? Does he seem fun to Plat? Yes. Does he really seem fair to have to go up against? Not really.