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  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936437#Comment_3936437

    That it isn’t for my playstile is fair, but your repair speed is slower together than when you split up, which is even shown in your tabel. (2survivors -15%…..) Doing gens together is less effective than splitting up, that’s why behavior changes the spawn rules.

    …given that killer won't use gen regress, which is meta. the faster you complete a gen, the better, because once a gen is complete, nothing can regress it.

    splitting up is very useful for swf in comms, because every kicked and regressing gen is quickly called out so someone can rotate and stop gen regress.

    this is not the case for soloq, and better together is a perk for soloq to give out information that is available for free in swf.

  • also the problem with stealth killers is the gap they create between solo players and swf players.

    swf players with comms will call out every your step and survivors are going to expect you. the only time you going to surprise survivors is when they're clueless solo survivors without comms.

    so solo players are literally being punished for not having comms. killer wins not because he pulled of a fun mindgame at survivors, he's being rewarded because of lack of survivor abilities to coordinate.

    undetectable effect is just a bad, non-interactive game design, that started as a fun gimmick given by "tinkerer" perk few times in a match, which is not a problem and can be expectable, and turned into a steady gameplay element around the chucky chapter, when he can get free undetectable any time he presses M2.

    unfun to play against for me. OP? not really, if you're in swf. it's just unfun

  • absolutely disgusting killer to face. it's not even about him being OP, he's just unfun to face.

    blight is OP too, but at least he can be very dynamic in chase and give you bunch of adrenaline looping him.

    freddy has the most kill rate, but because he's better gameplay design, he doesn't feel bad to lose to, like at all. you always think after he gets you: "maybe i should have dodged that sleep wave, or maybe i should have taken clock before hand, or should faked as if i'm running into pallet but continued on". you have options when playing against freddy and not choosing the right one is what made me lose.

    ghoul has the WORST killer power design, somewhere around nurse, but nurse give you 2 chances to outplay her, and this menace only 1 because of free hit. very little interactivity for survivors, because good ghouls jump across the map in few seconds and get you injured, you don't have time to react and to break line of sight. to compare, when legion approaches you in frenzy, survivors have options: run towards a corner and take an m2 hit to pull him away from others, try some weird stuff like a locker juke, stun him in pallet, window tech, or just loop the short-sided pallet, or bodyblock for your teammate if you're already in mend (very strong counterplay to legion btw).

    ghoul's m2 land on top of survivor and recover into m1 hit is a very poor game design. it's kinda like a nurse, but there is no "line of sight" breaking mindgame anymore. during his recover he walks real fast (around 3.0m/s i think), so a survivor better be right next to the pallet after he lands, or he's gonna reach with his m1 lunge. the win/lose border on this is very narrow, and there are not a lot of mindgames for this. casual players will suffer very much when killer will have no effort with a click of m2 button to have a free hit, and with another jump to land on top of them and get them. and for comp players who lick walls very tightly and give each other info, such killer is gonna be not a big problem. for example: watch hens' showcase, kaneki vs wesker powers.

    even if he got nerfed with all these timings, it would be literally unfun to loop this killer, because giving a free hit without options where and how is not interactive gameplay. a survivor getting held in place is not interactive gameplay. denying pallets their ability to protect survivors is taking away the interactivity from the survivors. wesker and vecna can fly over pallets and windows too, but their cooldowns are much longer and require killer to actually try and pull off some mindgames to bait survivor into camping a dropped pallet. at the same time looping a killer like kaneki who would be very much nerfed in timings would be no fun as well. just another legion. his killer power design just has very little to offer (softly speaking) in terms of actual mindgames that is comfortable to play for both sides, and not just a killer side.

    i can conclude, this chapter is being sold to future "kaneki mains" at the expense of casual players comfort. whoever person in bhvr has designed this killer power made the same mistake as nurse power design. they don't learn from their own game, and frankly speaking, doesn't play the game long enough to understand the intricacies of mindgames, and comfort of both sides during mindgaming. freddy has the most kill rate, but i love facing him, he's full of mindgames and feels comfortable to lose to. honestly you should've given the task of making kaneki power design to whoever made a freddy redesign, and i think kaneki chapter would be the best chapter ever.

  • @Angelicus23 said:

    have you tried running some strong perk like Spine Chill to counter this

    why haven't i thought about it.. it's clearly a bad choice of perks on my side. yeye mb

  • pffft all failed. they ended up buffing Adrenaline Vial. that is RIDICULOUS

    feels like spit in the face ngl


  • @caligraph said:

    assuming all of his strong addons will be gutted in the upcoming add on pass so dont worry

    yeah, i'd like to assume that too, but I had to go here and EMPHASIZE on it, so devs don't just reduce numbers a little. I really want all speed gone, because i'm so fed up of it.

    literally just now i have opened this stupid game, got matchmaked against blight, he has tunneled me out with double speed, i did few jukes but few stupid mistakes, still had very little chance to survive despite i was in strong buildings. somehow i didn't feel like continuing playing this stupid game, got my 10k BP and just Alt+F4-ed

    just REMOVE his SPEED add-ons. COMPLETELY

  • Same here, I (Kate) hit Stage 2 on Hook but the counter shows only 1 hook: https://youtu.be/b6OgvYUJjO4

    Seems to be a visual bug.

  • Same here, same location. Jumped into snowman, then demolished it. For the rest of trial I've got stuck between 2 benches. https://youtu.be/sesuznquQIU