Sehkmet666
Sehkmet666
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- Sehkmet666
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@zacattak48 said:
https://forum.deadbydaylight.com/en/discussion/comment/2011697#Comment_2011697
I suppose I could see the purpose of the lit totem brightness system. Having a sense of urgency when it's fully lit. Maybe they could implement where all hex totems start the trial dimly lit.
While dimly lit they are unable to be cleansed. They could go through the stages you mentioned after a set time has passed in the trial. Each mode could activate after lets say 45 seconds. Once the totem is fully lit they can be cleansed.
That would give a Buff to hex totems from being cleansed as soon as the trial starts and implement that cool dimly lit to fully lit idea of yours.
That is actually a much better idea, I agree with that. It would for sure be an amazing buff too for certain events with the way some trials start lol.
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@zacattak48 said:
I love the idea of having whichever hex you are looking at light up to tell you which one it is as killer. I also agree noed needs a nerf but the exposed would kinda be pointless if the survivors just 99 exit gates.maybe have the speed boost be greater and remove the exposed all together? Replacing that with longer lunges would be cool
Amd lastly I dont really get the point of having the new hex changes. The lit and barely to mostly lit doesn't make sense to me. What would its purpose be? I mean I guess survivors could tell what level a hex perk is at if it uses tokens but why would that matter as they will most likely just clense it.
I also agree noed needs a nerf but the exposed would kinda be pointless if the survivors just 99 exit gates.
It wouldn't be strong in a scenario like that; that much is true. However, the increased speed serves for that area as there's still time to get the survivors. The idea is so that the survivors don't linger around at the endgame collapse.
maybe have the speed boost be greater and remove the exposed all together? Replacing that with longer lunges would be cool
That is a good idea, maybe get faster over the place of making survivors Exposed with something like Coup de Grace.
The lit and barely to mostly lit doesn't make sense to me. What would its purpose be? I mean I guess survivors could tell what level a hex perk is at if it uses tokens but why would that matter as they will most likely just clense it.
The way I had envisioned the thing with the lit and barely to mostly lit modes would be to take priority over which totems should be cleansed first before taking care of another priority.