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SeenThisBefore

SeenThisBefore

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SeenThisBefore
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  • I feel it's very pointless to elaborate because you're just gonna attempt to refute with more flawed logic and ideas. But here goes nothing:

    Removing features from the game like Keys and Moris, 2 things that make games slightly different and result in different possible outcomes, is just asinine. You're attempting to work towards a boring, vanilla, straightforward and bland experience. They are just fine. If you want to complain, rewind to back when you didn't have to hook someone to mori them, that shiz was horrible and easy.

    Matchmaking, well, you're onto something here. For me personally, as a red rank killer and survivor, killer lobbies take a few seconds to find a game, while survivor takes several minutes, and that for me is really really annoying, especially when the game fails to load and I'm forced to wait in another long ass queue, or I get into a lobby with a bunch of people who crouch walk around the map and don't do gens, morons rather. I remember 2-3 years ago, when you were red rank, you knew you were getting decent teammates and made for a fun competitive experience, now with the dumbass rank changes they made, you get what would have been yellow and silver ranks in red ranks. Changes definitely needed there, or reverted, rather.

    The SWF idea is just, terrible. Awful on every front. Yes you're gonna get sweaty tryhard 4-man SWFs, it's gonna happen. That's part of the game. But making it longer to take gens,yeah, no. That would ruin it even more for the casual players who just want to play with their friend.

    Map design does need changes, but not like you're suggesting. They need to add more tiles in the empty parts of the maps and add a few more pallets. where there used to be. "WAHHHH! Game is too survivor sided!" No it's not, you're just unskilled.

  • Yup, no sh!t took me 7 tries to get that challenge because people kept DCing. All 7 times I was successful and what stopped me from getting the achievement is the last guy decided to DC rather than get hooked and die. This was during the DC penalty test too, so people would rather get a temporary ban than just get hooked and die. Nothing you can do, it's the devs fault for putting in such a dumb challenge and not taking precautionary measures to inevitable DCs.

  • This game is already super killer sided. If you think otherwise then you're just bad. Factoring in DCs to balance is also extremely counter-intuitive.

  • This just seems like a cry post. All these ideas are terrible.