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Scoobie101

Scoobie101

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Scoobie101
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  • @HatCreature said:
    So when you say bleedout timer you mean the timer you have in the Dying State when you're on the ground? Except you're taking that timer and putting in during the Injured state? So if you're Injured and you get the FF you get this long timer and each FF attack takes chunks out of it until eventually, you'll fall down unless you're healed because the timer is slowly going down. Is that right? I apologize for not getting it but it sounds interesting.

    Almost! The only thing is that the bleedout "timer" is no longer a timer. Under no circumstance will it start depleting over time, only if the Legion hits you with their Frenzy while you're injured will the "timer" decrease (hence why I keep putting timer in quotes, it isn't really a timer anymore :P). So the idea is that the Legion will continually chunk away at your health until you go down, and the size of the chunk they take will depend on how often they switch targets.

  • @HatCreature said:
    Kind of confused, you say that Survivors no longer Mend themselves so what's with the Bleedout timer? Do they just go down or do they need someone else to Mend them? Survivors need to Mend themselves because eventually there will be a scenario in the match where there's 2 Survivors and they both go down because they can't Mend each other.

    Also, looking at your reply on how you play Legion your rework wouldn't help with yourown playstyle because healthy Survivors will get a smack and just keep doing Gens while you switch targets. Like Dwight and Meg are on a Gen and you smack Dwight so Meg runs off and you chase after her, well Dwight's just doing the Gen because he has no Bleedout timer. Granted later in the game there will be many injured Survivors so the Bleedout will always be there but in the beginning it could be a bit harder to snowball.

    In my proposed rework there is no mending. So damage done that would apply damage to your bleedout "timer" is now just permanent damage. Think of it as being able to apply half/quarter damage instead of a full hits worth of damage. The way to prevent this damage then becomes healing, because in my rework Legion can't take "time" off your bleedout if you're uninjured, you must be injured first.

    And I think my play style would maintain in tact because unless they want to put themselves at risk of being on the receiving end of a large amount of bleedout damage they'd heal. If they just stay injured then when Legion comes back to stab them (either with the intention of downing them or gaining more bonus %) if they're injured the damage they sustain would be permanent.

    Also, since bleedout timers are permanent the "refresh Feral Frenzy cooldown/see other nearby survivors" condition should be hitting any survivor with Feral Frenzy you haven't hit during that Frenzy yet (since if the refresh/chain attack happened when hitting survivors without bleedout like it currently does, they'd never get to chain attacks past early game since bleedout is permanent)

  • @MhhBurgers said:
    So a massive nerf to legion? no thanks.

    It doesn't have to be a Legion nerf. If the percentages were high enough, they could quickly scale into a beast. Like what if each target switch gave 30% and after switching targets 4 times the next Feral Frenzy attack on an injured survivor was a down, but to compensate for such a fast bleedout damage gain they lost significantly more bleedout damage after hitting the same target twice or something along those lines?

    The way I play Legion now is to pretty much switch targets as much as possible and chase the survivor I'm on when Frenzy is on CD. After Frenzy is back, I go back to patrolling gens for targets. Unless the survivor I'm chasing messes up during that window and I can M1 them they won't go down, and if I commit to downing them with Feral Frenzy it takes far too long to get all the hits in (unless Frank's) and the gens pop super quickly. As such, I think this rework would overall be a buff because at least then they'd be able to down survivors as a reward for maintaining true to their target switching play style.