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S1mmyy

S1mmyy

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S1mmyy
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  • One thing I feel I often deal with on this map as killer, is that I sometimes misread the path of scratch marks generate after I lose sight of a survivor very briefly when they leave a loop (main building and shack in particular, but sometimes tiles as well).

    It feels like the way the partially snowy ground texture contrasts with the red scratches isn't as easy to discern at a glance as the ground textures on other maps are, since on this map you have to differentiate from 3 colors (white snow, brownish ground, and red scratch marks) in order to determine the direction that a survivor went.