Avatar

RozeChrimzon

RozeChrimzon

About

Username
RozeChrimzon
Joined
Visits
30
Last Active

Comments

  • @totallynotamegmain said:

    survivors learn not to be greedy and just give up one of their thousands of items challenge, level:impossible

    The fact other killers can see the issue with the perk but you cannot provide real feedback and instead insult others :(

  • @GonnaBlameTheMovies said:

    I've done more thinking on this and changed my tune a bit about Weave. I run a lot of aura perks myself and I've liked this perk in general on Killers that already do well with aura perks, Killers like Pig, Ghostface, Wraith, Huntress, Dredge. The problem is it becomes much too easy to read Survivors in situations they can't control with this perk, and I think that Human Greed, the Dracula perk, will have the same issue eventually. I think it's fine to have an aura reading perk that procs on stuff like items, chests, etc. Aura reading existing isn't the issue, not even full aura builds are an issue. But I don't think it's fine to have a perk that can give free wallhacks because an item is at a loop.

    I think all Weave really needs is to show where the item's at or have a range reduction, or maybe a cooldown between reads. The unlimitedness is the issue. No other aura perk really does that. Do not break its synergy with Franklin's because I think that's totally okay - Killers are allowed to have strong aura and anti-shenanigan builds too just like Survivors are. DO however, make it have some sort of limit to how it is used or at least give it some way to help Survivors counter it, because when it procs on something like a dropped Key or a dropped flashlight on a dark map it feels really, really bad and you genuinely will never find the item to counter the perk. Nobody is going to hunt for a lost Key on MacMillan's while being chased by a Killer, or bother to pick it up later. The little debuff indicator does nothing. It's fine if it's a medkit or toolbox or even something like a Bloodsense map because those are large and quite visible. It's not fine on other items.

    Glad to see other killers can understand how problematic the range/constant aura read can be :)

  • @ChuckingWong said:

    Permanent aura read around anything is silly. I already have issues with Black Incense on plague, that thing just needs to be deleted and find a different effect.

    Weave attunement is just a whole nother level of broken. Permanent aura read on a dropped item? Seriously? Why? Whos providing feedback on this and allows it into the game? Its just so obviously broken on release and no one pipes up?

    Aura read is already rampant in this game in so many different forms we shouldnt be adding even more to its silliness, but getting rid of most of it.

    The devs are making sure to "address distortion" so whats next? Like you just need to have a big "HES HERE" pointing to every target you go after? Wheres the skill expression going?

    As someone who is a Huntress main that has pure aura reading as my main build I think permanent aura read is too much. There needs to be a limit. Most aura read perks reveal for only 2-4 seconds (excluding Lethal Pursuer buff to aura reads) which is enough time to get all the info you may need. Even on survivor side all of the aura read is only for a few seconds as well including keys which have limited uses.

  • @NarkoTri1er said:

    i'm seriously, and i mean seriously struggling in my attempts to understand what this community finds fun anymore. You have a perk combo that literally has one of the easiest and most simple counters in whole game, both in soloQ and SWF that doesn't just require you to stick to gens, and yet...it's frustrating and unfun to play against? Is losing an item really such a no-no thing for yall? Or yall are now just suffering from severe burnout so you are trying to find ways to channel it?

    The issue I stated with solo queue is the communication on knowing where the dropped items are. Not every player is going to know what to do. And since the range is HUGE it can effect most survivors who are not on coms. They might find it difficult to pinpoint where the dropped item is to then move to somewhere else on the map. That is why I say if there was to be a nerf they should decrease the range or at the very least revert Franklin's back to it's original state.

  • As someone who plays both survivor and killer equally I can see the issues on both sides. Yes survivors can either not bring items or simply move them to the corner of the map. The issue with that argument is solo queues or new player experiences. If you do not have the communication to tell each other where items are on the map then the combo can be very powerful. And for new players they are not going to understand that their aura is being revealed because the only way they will know is by the little debuff at the bottom of the screen. Overall I believe "just don't bring items" is a lazy argument in this instance. I doubt most survivors would say "don't like people getting unhooked then just slug." As for killers the statement it takes 2 perk slots is also slightly invalid. Unless you are running 4 slowdowns or 4 aura reading, most builds consist of 1-2 main perks and 1-3 support perks to help your build. You can run 2 slowdowns with this combo and still get great value out of it due to survivors losing their item and getting info from it. So realistically it would be 3 slowdowns and 1 aura reading. The slowdown being moving items and forcing survivors to lose medkits and/or toolboxes. I don't think it is the combo entirely that is the issue but instead the design of Weave on it's own. Even by itself it can still be good for aura reading though admittedly not as strong. So I believe changing how Weave works should be nerfed. Obviously the range is insane so either a range nerf or possibly have franklins work the way it used to. Instead of the item just sitting there depleted, have it disappear once at 0 charges.