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Reja16

Reja16

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Reja16
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  • @balanced said:

    First of all, I am using a translator.

    Behaviour we want a balanced game for both killers and survivors I think we could make a much more balanced and fun game for everyone.

    Note: Everything I am going to say is focused on premade and high mmr games.

    Currently I think the game is very unbalanced for killers and I explain why.

    In high MMR you find many premade games and I think that playing in premade could be considered a perk that gives a lot of information, I give examples:

    The killer follows a survivor, that survivor tells the rest of his friends by voice (discord, teamspeak) that the killer is following him.

    The rest of the survivors can start making engines, bless totems, make bodyblock or give each other any important information.

    I could list many more examples of all the information that a premade game can know against a killer, but I don't think it is necessary to say it.

    The question is what can the killer do against this? with this kind of information that the survivors have?

    So I think these games are not fair at all, don't you think it would be a good option that if you invite a friend via steam the game detects that it is premade and the killer gets some bonus?

    Here are some ideas, although they could be any others:

    Add one more engine if it is a premade game instead of 5 put 6.

    Another idea I think more balanced could be to lengthen the time needed to make the engines.

    It can be any idea, the point is to make a more fair and fun game for killers and survivors.

    Now with the arrival of the boon totems things are even more complicated for the killer in high mmr, it was already extremely difficult to win games in high mmr without the boon totems, imagine now...

    Conclusion, if the killer has to be aware of the engines, follow the survivors, infinite loops, break pallets, the body block, the flashlights and now also the boon totems I think it's already too much...

    I think Dead By Daylight could be a fun game for both sides, the survivors part you are getting it, the killers part you are not.

    It feels like you are balancing more on the survivor side and I think a lot of people think this.

    The bad thing about giving this feeling is that many killers will stop playing Dead By Daylight or will play as

    survivor, then there will be 4 killers left and finding games will be a real hell.

    Note: Everything I am saying is based on premade and high mmr games.

    Sorry for the English I used a translator.

    This is so True, At this time, when you are playing with any killer that is not nurse, blight or spirit, the match will be a hell, because you have to worry about a bunch of things while you play, and killers that doesn2have any movement ability and should to play with a premade even if that player have 5000 hours and the survs know how to play and basics mechanics, the killer only will kill 2 survs at most

  • Pues si no sabes que hacer justo después igual no sirven para nada

  • LITERAL

    Se necesita urgentemente una opción para el brillo en consolas o en su defecto un cambio al brillo base en el juego, los mapas como silent hill, springwood simplemente es imposible saber con certeza dónde hay obstáculos o donde está el superviviente y en zonas que son oscuras de por sí en otros mapas también son problemáticas