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Qinshi1

Qinshi1

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Qinshi1
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  • @SpringMyTrap said:

    The one buff i'd give to unknown is basekit undetectable for like 5 seconds after TPing.

    Maybe also making survivors weakened on direct UVX contact, but I guess it's up to debate.

    But overall I think he is in a good spot. He's a mid killer who has insane clip farming potential because of how much he can reach people in tiles or deal a lot of damage but that is also his downfall making him super punishing if he ######### up, loses 50s or just doesnt utilize all that.

    Springtrap is pretty similar to him in that sense. This killer will be getting worse and worse as people figure him out and the only way for him to keep up would be gambling on hail mary throws over tiles and that'd be the point where he'd fall off cuz he lacks snowball potential whatsoever unlike unknown.

    have to disagree — Unknown isn’t in a good spot right now, especially in the current matchmaking environment where most teams are experienced and play super safe.

    Giving him only basekit Undetectable after TP wouldn’t fix his core issues. His UVX Blast is way too easy to avoid with basic LOS and spacing, and his teleport doesn’t offer real map pressure the way it should. Good survivors just rotate, stack up, and he ends up wasting time for little payoff.

    Saying he's "mid with clip potential" ignores the fact that flashy plays aren’t consistent pressure. It’s fun for highlight reels, sure, but in actual matches, you're left gambling on wild shots just to stay in the game — and if that fails, you lose all tempo. Unlike Springtrap, Unknown lacks snowball, chase control, AND setup denial.

    He might look decent when someone hits crazy ricochets, but that’s not the norm — it’s the exception. A killer shouldn’t rely on 1-in-10 plays to be viable. He absolutely needs a meaningful buff to keep up as the playerbase gets better at countering him.

  • @Lexilogo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950811#Comment_3950811

    In theory, he’s strong in the right hands, but in most matches, he’s not cutting it against good survivors without putting in 10x the effort.

    Disclaimer, I've never played Unknown, he could be D tier for all I know, but at least from my layman baby Killer perspective, extra effort to get results sounds like a fair tradeoff for a 115% ranged Killer who has no lullaby, can teleport, has AoE damage, can ricochet shots, and can hit through solid surfaces.

    Every other ranged Killer is more casual friendly, (especially Springtrap, who also provides heavy projectiles, a cooldown instead of reloading, teleports, and no lullaby) IMO it's neat to have one who's harder to play and I don't see why you wouldn't go for one of the others if Unknown's skillfloor is your issue

    @Lexilogo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950811#Comment_3950811

    In theory, he’s strong in the right hands, but in most matches, he’s not cutting it against good survivors without putting in 10x the effort.

    Disclaimer, I've never played Unknown, he could be D tier for all I know, but at least from my layman baby Killer perspective, extra effort to get results sounds like a fair tradeoff for a 115% ranged Killer who has no lullaby, can teleport, has AoE damage, can ricochet shots, and can hit through solid surfaces.

    Every other ranged Killer is more casual friendly, (especially Springtrap, who also provides heavy projectiles, a cooldown instead of reloading, teleports, and no lullaby) IMO it's neat to have one who's harder to play and I don't see why you wouldn't go for one of the others if Unknown's skillfloor is your issue

    get the point you're making, but the problem isn't just that Unknown is harder to play. It’s that, even when you put in the effort, his abilities are too easily countered by skilled survivors. Teleporting, AoE damage, ricochet shots — they sound cool on paper, but they don’t have the same impact when survivors know what they’re doing. The skill floor being high isn’t the issue; it’s that he doesn’t get rewarded enough for the effort.

    Compare him to other ranged killers: Springtrap, for instance, has a similar kit with teleports and projectiles, but is much more consistent in applying pressure. The Unknown’s power is too easy to dodge, and against good survivors, it feels like you’re constantly playing catch-up.

    It’s not about being "casual" — it’s about balance. Right now, his effort-to-reward ratio is just off, especially against experienced players

  • @dbd900bach said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449195/buff-the-unknown-behaviour

    I think you should consider checking out some videos of high level Unknown gameplay. Its been a minute since I've heard anything about Unknown but a lot of players are quite comfortable placing him in A tier. Top of B tier for above average and C for below average. Some of the best Unknown mains will swear he's S tier.

    Unknown has an extremely high skill ceiling, and while he does have some weaknesses, he does have perks and add-on synergies to give survivors an extremely difficult time.

    I’ve seen high-level Unknown gameplay too, but honestly, that doesn’t really represent the average experience. These days, you’re almost always up against sweaty teams who know every trick — pre-dropping, line of sight, and playing super efficiently.

    Unknown has an interesting kit, but in practice, he’s just too easy to counter. His blast is easy to avoid if you have decent timing, and the teleport is pretty predictable or useless when survivors stick together. You end up having to work way harder for each chase compared to other killers who can put more pressure on the map.

    In theory, he’s strong in the right hands, but in most matches, he’s not cutting it against good survivors without putting in 10x the effort.