Purseboy
Purseboy
About
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- Purseboy
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Comments
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1764241#Comment_1764241
I disagree. Those are not enough as it leaves so much up to interpretation. Take pointing for example. When I point at something what are you going to assume from it? considering I'm not really close to what I'm pointing to you could assume I mean to do the generator or go save them, or go to the door or go to hatch, if your teammates makes the wrong decision I could potentially lose you the game and mess up everything. Pointing is just not enough.
Point to what you want.
Want them to go save, point at the hooked survivor, if a gen or anything else is on the way then come here and then walk away and point. Want to show the hatch? Come here, take to the hatch, then point. I dont think its hard to interpret these, i guess a wheel of pre-made messages could solve that or make it less of a hassle, but i feel like pointing and come here are almost enough, a sound notification would help when chasing a panicking injured survivor. Some people will not listen, so i dont think they'll listen to a pre-made message.
Cant be pinging/waypoints because theres a map addon for that
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I always get moried
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Yes, this happened to me. Idk if its because i escaped my own grab from the killer, but it makes for some funny interactions. Idk if other people see it but im pretty sure they do
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I feel like the pointing and come here animations are enough. What would be great would be 3rd animation, a sound notification that lets the survivor know you want their attention. Then follow up with come here or point
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Calm and quiet
Hybrid perk for those that know how to counter screams or not make sound notification to for the killer. To save tokens for when you actually need them.
You start with 3/4/5 tokens and anything that would have made a sound notification to the killer or make you scream would consume a token.
Once you run out of tokens the perk is disabled.
Its a combination of quick and quiet and calm spirit, mainly for those survivors that know when they're about to screen and hide in a locker to prevent it or do slow animations to escape the killer. For that off chance that you are caught with your pants down those few times through the match, this perk will probably save you. The quote could be something like "you start the trail calm and careful" then you start making mistakes or something like that. If you're not careful, then you'll lose tokens really fast.