ProfessorAutodidact
ProfessorAutodidact
About
- Username
- ProfessorAutodidact
- Joined
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Comments
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Reusing the same events without making some big changes will not work longterm.
And after what I saw for the last few months, operation health doesnt rly work so far either.
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The same event all over again but worse hardly makes anyone exicted, sorry to be the party breaker.
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@ImWinston said:
- The only truly strange "complaint" is the 4-month duration of the rift. Many players complained last rift that they didn't have time to complete it, and here in the forum you'll find a thread with literally HUNDREDS of people upset that they didn't have enough time. So now we have to decide... is 3 months fair or too short? Or is 4 months too long?
3 months is allready very good compare to usual spam of battle passes in other games (~2 months max). If you make it too long (like this one) and on top you make most rewards empty And bad (like this one) its terrible.
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I played and Liked them a lot when they came out.
Yes, maybe having infinite charges with not that long cooldown combined was not balanced and it could be annoying in some specific scenarios, however nuking them into just 2 uses (this is what killed it for me for them most part) with still quite long cooldown and also nerfing all the addons just made it poop item. It was fun for like the first week when it came out and then it become useless. At least give it more charges so I can enjoy the item again somewhat.
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Another apology (one after another each month) won't fix the damage that has been done. If you really want to fix it, fix this rift. I am not waiting 4 months for "we will do next time better" yet again. It's exhausting. Nothing but just empty words.
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Also the Dredge skin in-game model hurts your screen since its too large. Nobody. Quality. Tested. This. Rift. I can't. Maybe stop pushing DLC every month if you can't handle it.
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@Choaron said:
Cosmetics team might be getting overworked.
Thats not our problem. The rift is hugely nerfed and worse. If they cant keep up with pumping every month a DLC with skin collections, maybe they should lower it a bit then.
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@Revivi said:
Seems like they fixed the grind problem from last rift by simply giving us nothing worth grinding for in this one. ¯_(ツ)_/¯
Im just being a bit salty, but you're right. It feels like they thought we wouldn't notice it being significantly less of a value. They should be embarrassed to put this out. And as of me typing this right now, theres no milestones either. Probably a glitch, but its not a good look.Too grindy? No problem, lets make 2/3 of the rift recolors and keep the same price tag, easy win for everyone.
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Why are we getting recolors after completing first 1/3 of the battlepass? Why was this not announced before or explained? Is the battlepass at least cheaper? Nope. Are there more new free skins? Definitly not enough to fill the lost ammout of skins from previous battlepass…
What is this?!
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Tier 34 starts the first recolor… hmm.. come again? What?
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At least some little hope, but I don't like this rework in general. Feels off the character and makes him play worse.
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Her cooldowns are still way too forgiving and spammy.
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But doesn't this make Decisive Strike just always the better option and Off the record kinda useless? Might as well fall down and stun the killer and try to run for few seconds than just get endurance bit later and get downed again.
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When I first read the perk I thought what it does is if you injured, you hit X great skillchecks and then you get fully healed. Now that would be still bit niche but decent and interesting perk!
Current version is terrible, even if you buff the numbers it would be bad. Just run any passive healing perk.
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Because they have allready full calendar of other licenses and DLC but I think give it like 2 years max and he will be in the game.
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Skull Merchant was fun for me to play a lot until they decided she will not be playable anymore. Funny how new skins keep coming tho. I play like 1 match with her per 2 months just from nostalgia but she is awfull. I have no hope for her rework either after all these failures with her. I just forget kinda she exists.
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I think people who downvoting you simple are not aware of all the changes that have been made.
You can't seriously tell me that buffing map like Asylum, that has allready great main building and the map is pretty big is something that was good choice. Go look on Youtube or in custom games for your self, its absolutely overdone on some maps. Not all of them, like Haddonfield needed more pallets because that map was awfull for Survivors and now it's better.
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Artist is fine the way she is. Strong but harder to play, balanced. Her addons are not so great, maybe change them to make them more interesting but other than that her base kit is good.
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I think Springtrap is fine. Fine in a sence where he isn't bad to play but also not great. He could get some small buff or QoL change to make him more appealing.
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@Green_Sliche said:
One of the buffs he needs is make survivors travel to a random location when they use door instead of letting them choose where they want to. It makes no sense that survivors can use doors the way they desire, that's way too much of map traversal that they gain against him.
I don't see any Survivors using doors in my games, they rarely even use the cameras.