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ProBlendetteBtw

ProBlendetteBtw

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ProBlendetteBtw
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  • They could make the hatch faster, but in order for the hatch to appear, survivors should get 3 gens in my opinion, that would mean that they got at least half of the objective done. It always pisses me off when the survs do nothing all game, 5 gens left, and the last surv has the chance of getting to escape after doing nothing all game long. Also, we need the hatch grabs back, we need key and mori nerfs, but that's another topic.

    Everyone keeps forgetting that your skills at getting chased and help the team, doesn't actually matter, survivors are a team, they should work as ONE, a survivor making a mistake is 1/4 punishing compared to killer's making mistakes, if the TEAM didn't get all gens done, it's the whole team's fault, it's not only your trash temmates because of solo q.

    Kate_Main_01 actually deserves hatch, she basically carried her team, but that doesn't mean that the killer didn't deserve the 4k, she even wrote in the first comment that there were not many mistakes from both teams, as everyone knows, hatch is based of being lucky, there's times I also feel hatch takes a lot of time to open, but I have my own 'strat' for these occasions.

    I just wait for the animation to be like 75% and then I run to the killer, if they are dumb and hit me, I'm out, if not, I'm done, it's kind off a 50/50.

    I'm a survivor main, so you can't tell me that I don't know how it feels to do everything for your team and still die, I do know how it feels, but that's how this game works, things almost never go as you want em to go.

  • Ebony mori is unnecessary, change ivory to 2 persons but u have to hook all survivors once in order to actually use it, also, they should add mori animations with every DLC. Or even in the Archives.

    The keys are easy, the hatch will spawn for the last survivor if at least 3 gens are done.

    Right now, in order to get the hatch to appear, the amount of gens done has to be 1 unit higher than the amount of survivors alive.

    For example: 3 survivors, 4 gens done: hatch appears. 2 survivors, 3 gens done: hatch.

    That should be 2 survivors, 4 gens done: hatch. 3 survivors, 5 gens done: hatch.

    This would guarantee killers at least 1k or 2k most of the time against multiple key users.


    At least, that would be my plan.

  • @LALYTHIA said:

    You want....Killers....to be able to LOOK...at gens...from 36 METERS AWAY...and apply a 20% penalty...basekit?

    And if 4 people are working on a gen...it's an 80% penalty??

    Because survivors pop gens in your face...AT THE COST OF BEING DOWNED??? So they pop a gen, but you GET A HOOK, and that bothers you?

    And then a nerf to Thana.

    I do not think this is the solution. LOL

    You are not paying close attention to that, there are 4 sirvivors for 5 gens, every survivor has 3 chances, a maximum of 12 hooks, you're saying that 1/12 can compensate 1/5? And also, u can't chase multiple survivors at the same time, remember that at least ONE survivor is working on another gen, most likely, 70-90%.


    I'm not saying that the idea is great because most of the killers don't have a "in power" mode, but 1 hook doesn't compensate 1 gen.

  • I hate when players forget that it's a team, your part is just help to get 1 and a half gen, this can be done by distracting the killer or repairing gens. It's a team

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249188#Comment_1249188

    If the killer made it to hatch before it opened, he deserves the kill. You had your chance. Game over.

    Maps are smaller, getting to the hatch as killer is faster, they should've thinked a little bit to figure how unfair that is, it should open when the survivor's "soul" gets a little bit high.

  • I got a 4 man SWF, 1 key that I didn't see and 2 flashlights, Feng, Ash, Meg and Bill, Bill """"looped"""" me for 4 gens in 2 minutes, then my Noed came in clutch, and I downed and slug Bill, I was exchanging downs for like 5 minutes, BECAUSE BILL WASTED ALL THE PALLETS, sadly, BOTH of the gates where by an infinite, the Rancid Abattoir infinite, literally the most broken infinite, at the end, i had a 2k at least... SIKE, the two that were slugged get hatch and the other ones escape.

    I sent "gg" to all of em, 2 were good sportsmanship, and even apologized for gen rushing, the other two replied to me "scrub", the two that got the hatch... what a surprise... I killed them with "says the key user..."

    This has happened to me 9 times in the last 2 days, the community is sooo toxic and entitled these days...