Polartest53
Polartest53
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- Polartest53
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please ive said this in sector one and was just told to turn off my sounds lol.
but for real. now that it offers no syinthite its just a waste of time im maxed on cells and parts and maxed on hardware i have nothing to spend those resources on but i have to listen to this thing go BRENG BRENG BRENG whenever im doing anything in the hub.
i have no reason to level this thing up anymore please let me just turn it off. at least limit the sound to be just around the chimera since im never over there anyway it would be the same as removing it but its still there in case a reason ever come back to push the button and i forget thats where it is lol
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this is an idea i had months ago when we had a lot more killboxes and they were much harder before the nautilus suit.
a single shot gun that you don't need to collect ammo for but recharges in 2-1.5 seconds. and it will use the breaking damage type which is the one you described the fury sword has this type too. altho now that the loadstar is a thing this weapon suggestion would fit with that shield perfectly imo. and be the bane of all killboxes.
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yeah its a bit ridiculous now. glad your guys normals just went up a tier all my normals went starlight to brutal but not all my dangerous maps went into brutal lol? my dangerous maps have more capacity then the ones that use to be normal. but yeah the normals with like 25 traps 5 guards most of which are just cosmetic/ theme traps that can be completely ignored so its more like 10 reaps and 4 guards with one guarding the tomb on a side path. but thats just way to much for a normal player to handle i guess.
like i always say im sure the whole difficulty rating system is broken as all hell thats why we cant be shown how it works because it just doesnt. all the exploits and loopholes and missing functions would be free to exploit if we could see them.
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i like using 4 of them at an end of a hallway so they bounce all the way down into it using pinball. just need to use acid cubes at the end of the hallway as well so they dont clip the edges. as well as a cannon back cause he will usually shoot right into there as well and the lasers lock the raider in place for the bomb.
they are a high difficulty trap to use but are fun. serves as a distraction/zoning role for me and i love them for it.
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i made a long ass additional comments re-iterating on the community's issues from steam.
i thought some of the questions where odd like "do you feel like you get better as you use the new gun suit and arc barrier" OFC people get better as they use something i even said that too about that part lol
most of the questions seemed to be based around the new content and advertisement of the game as well as raider, builder balance. and the impact of the new traps plus how people feel about them as well as the plasma sentinel changes and warmongers for some reason. i assume because of flamewalker. and how satisfied we are with the new content. thats just wat i can remember right now.
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i like to include them into my maps unless its just an absolute pain to link them all into it. and yes i do trap em its just more fun that way keep em on their toes. ill usually give one for free tho
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is leaving the room not an option?
you could use the cannon to set off the arcbarriers perfect block bonus extending its time while destroying the trap along with how long in actually takes to die from it can might maybe work.
can also destroy just one spot run around for a bit until its burned off. also standing on the gen mat with barrier can work as well just destroy one side at a time it doesnt cover the whole blocks around it just about half and there cant be one on top or to the side.
best way i can explain it is your on the gen mat as soon as you can destroy one do it. then go to the opposite end arc barrier the shot from that side by the time the arc is out of shield juice should be able to destroy the other side and move into the spot thats now safe and use a flash shield there and the go to town on the rest of the turrets that are threats.
but yeah best option is to just run and if its a long hallway make a safe spot in the hallway from the outside using the flash shield because its probably covered from out there and once the safe spot is made should be smooth sailing from there to destroy everything.
there is always a way but im just guessing on the rooms layout. that plays a big part on what to do. my suggestions work if its super tight. if its more open then running around and returning to spots that become safe is also a good strategy. also assuming turrets are the only trap
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nice job
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i would say using the same format as the guy above and not in any order
- the difficulty system is pretty poor. can build some pretty tough levels in normal but also brutal is pretty inconsistent with brutal feeling like everything and anything can be there. would like a higher level or better system
- lack of end game things to work towards. i got everything i could by level 60 and by 80 i had 999+ on all hardware. it doesn't necessarily need to be end game stuff just something to spend all my extra points on.
- so far the lack of interesting mods being released as well as small drip updates. the mods we got so far dont really change the game much or change how they are used.
- restrictive building and lack of block shapes harvey is needed and all but i really wish he could jump a few blocks or climb a bit dosnt need to be anything crazy.
- the ranking system is pretty ass. either go full casual or make an actual rank system. not this chimera of kinda battle pass, kind of competitive ranked, kind of casual system. i want to know how good i am not how much more time i spent playing. but i do know it would be difficult to make one work well with how the game is structured this may be the best system it can have as of now.
i was at rank 15 for a bit. started at rank 77 but now im at rank 120 since i dont play as often anymore. pretty average builder much better at raiding. but i do have a few maps on social altho most are kinda same same. still enjoy the game for what it has though
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eh it just doesn't fit very well even though its a nice idea.
people could stockpile these bases too. beating them but never putting them back up. it will also enforce a killbox method of building only. otherwise you would lose your base to the first raider every time it got raided. and who is to say the next builder wont just delete everything and build their own map anyway. or they just make a map thats just a giant maze that no one wants to spend 20min trying to get through.
i dont even know how a persistent meta game could be in this game that would function. its like asking for PvP where everyone is only 1 hp. as much as i like the idea of PvP it just wouldn't really work well unless they did some major changes.
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i would like a proper challenge as well. another difficulty level would be nice.
also since brutal is a little too easy to build into imo
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make the weekly play bonus and the daily bonus reward more syinthite instead of cells that are only used for a few unlocks. could help with the yellow point grind. maybe tie the amount of points you get to the size of the base. tombs kinda do this but they sometimes suck to look for if they are even used. also farm bases are a thing wont always get them but when you do you can get quite a bit before you start to only get 1 point. dont even need farm bases just do a map that easy and fast to beat and do it over and over.
and whats not to like about easy prestige? its not like building rewards you with anything besides leveling the chimera for more syinthite. your not rewarded for getting rank 10 bases or getting a high k/d. there is no builder rank and nothing for amount of accolades. its got the main issue raiding has unless you just do it for fun there is no other reason to keep doing it.
i think until the playerbase grows it should stay as is at the very least
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sup steam player here.
the steam playerbase is below 100 players now sits around 60. peak times sometimes gets a little over 100. im pretty sure the dlc is free its just the cosmetic dlc is what will cost money.