Petforces
Petforces
About
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- Petforces
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Comments
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I'm On ps5 as well. And every time I try to log on it breaks. If I try 5-10 times, it eventually lets me in. But then it still acts buggy. And the archives are glitched. Like I completed one of them, Got an error when the game restarted It was not completed. Also on a different one I lost progress after gaining it.
I'm not seeing alot of people complaining about it though, so i'm worried I just can't play, Wondering if I should contact them directly.
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Now that its out, How do you feel about it. I'm Loving being able to see what my teammates are up to. Still would like to see Lockers and Crows though.
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Hopefully it gets added!
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To the people saying no. to any of it why. I'm just curious, It could only help the game I feel. Like you would know that there are people afk, and that you might be screwed. Or if you keep seeing team mates get in lockers, you could maybe learn that the killer is running BBQ or something.
Its not like you could really abuse it, cause at the end of the game, when there are just 2 people left, and they are just hiding. (which I hate) you know there getting in and out of lockers anyway.
I really just feel All information giving to the Survivors should allow for a better solo experience.
I am a Killer main BTW, But I do play survivor alot.
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Same, But on PS5. with Pyramid head. Maps dead dog saloon. and Swamp map.
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Same, on ps5. Playing as pyramid head.
Edit, was on Dead Dog Saloon map.
Second Edit, Just happened again, Pyramid head. On the swamp map.
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@Igor_Bielobereg said:
He should be buffed and finalized.
- Charge time of Virulent Bound is too long for a power, that is non-lethal and straightforward. It should be the same as Demogorgon's (1 second).
- Wesker lacks mobility. That can only be fixed by a special ability dedicated to it. I propose a dash similar to Oni's Demon Dash, but without being able to attack.
If you combine lack of mobility and 40 meters terror radius, you are not helping, but hurting him. In a state as he was in PTB, 40 meters terror radius is unjustified.
I truly hating playing Oni, with his dash. Same as Hillbilly, and I was so afraid they would give Wesker a power with that effect. I'm so happy he does not have a power like that lol. Its just to hard to do right with controller imo.
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I voted yes, cause I hate it SO MUCH. But I actually do not want it removed. I just want it nerfed to either not give self care. or not increase healing speeds.
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I really like the idea, that the Zombies get better based on mutation rate. And also, The mutation hit not giving a speed boost would be HUGE!
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I'm excited, I just hope its Trench coat Wesker, not mutated shirtless Wesker. Also PLZ PLZ PLZ don't give him a running move like Oni/Hillbilly. I personally HATE those moves and on console are a nightmare to try and do. Also DC Douglas as the voice actor would be the icing on the cake!
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20220505_024231.jpg
I legit am in a game right now, Where this just happened. I am also on PS4. Sadly, I'm not good at knowing map names, or characters. But its 2 Nea Karlsson. Feng Min and Nancy Wheeler. I used his chain power, to go past a barricade. Saw a survivor, and Hit them with the chain, I think right as the power was going away, So I think the screen was fading to black, to come back to my view, but then it just stayed black. And now they have completed the map. And are just using a flash light to blind me over and over again. It still shows the blind effect, But all I see is a black screen and my perks/addons and there icons. I can still hear stuff like when Chain hunt begins. and them spamming hop over the walls.
Edit: And of course I take the worst pic possible in a rush cause match was ending. Ill see if I can replicate this glitch.
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@Tsulan said:
This is just another test we have right now.
But i have a strong feeling that most people would complain, if they suddenly turned the mmr off.
Because the issue was never the mmr, but the balancing.
I kinda think that as well, and didn't know the testing was still going on. Ive legit never not had fun playing this game, until last night and tonight.
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Like I never cared about grades, Never even paid much attention to them. But I went from averaging 2-4 kills a game. To now 1, if I play dirty. or 0 if I play normal...
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Freddy needs a Buff. let him have both dream pallets and dream snares, and just put a cap on how many he can have out at once. And then just make his dream pallets add on, say you can have more dream pallets than normal. And maybe give him his ability to put people to sleep again.
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Judging by that video, It will still be faster than Self care, even with more of a nerf. And sure you have to bless a totem first, but now your whole team can heal faster than another perk...
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2880985#Comment_2880985
It's an uneven exchange, 14 seconds of blessing only amounts to 32 seconds of self healing and only 6 seconds less to healing other and easily snuffed for 1 second. Might as well bring self care and heal on the spot, oh wait Self Care sucks.
That 1 whole gen you could have done in that span of time instead running around trying to get to a boon, which would even get you killed.
why not just bring aftercare or bond so you can atleast know where everyone is and heal faster with them instead of running around looking for bones.
The boon is stationary, Survivors aren't.
That's not even the problem in the first place, it was too spammable to be called fair, but the healing wasn't the problem.
I agree the problem is its to spammable, and not the healing. But what do you mean WAS to spammable, to my knowledge nothing changed for that. Also you said it is dead now, but I have a feeling it will still be on every survivor team. But hopefully i'm wrong.
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@Plsfix369 said:
It's already dead but Killers are still complaining about it even though its practically Worst Version of Self care.
Who wants to run to the other end of the map just to bless a totem for 14 seconds and heal for 32 seconds. lol
Killer mains are being overzealous.
Its still, basically 2/3rds of all Claudette's perks rolled into 1. Botany Knowledge and SELF-CARE. that apply to the whole team, that all you have to do is go to a specific location on the map that's decently sized.. And as an unintended side note, makes survivors look for totems more, so they can cleanse them, which means hexs are also less effective.
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@List_of_concerns said:
The fix is pretty simple. Just make them function exactly like Hex Totems.
- Make Boon Totems breakable
- Make Boon Totem effects global (map wide)
- Remove the audio from Boon Totems (so they are just as easy/difficult to find as Hex Totems)
Agreed!
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It's got to be one of the most used perks, I see it every game.
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Feel's bad as Legion lol.
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Circle of healing
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Even with Dead hard, I still would have chosen COH. It legit is multiple perks combined into 1. Why run inner strength/healing. That requires you to A destroy a totem, then B hide in a locker for 8 seconds. When you could just put a blessing down, that can heal infinite number of times and YOUR TEAM. Why run selfcare when, see above reasons. And then half of Botany knowledge, why get 33% increased heal speeds when you could get 75% and for the WHOLE TEAM.
Honestly, It either needs to not grant self care, or not grant extra heal speeds. And I sure hope they get rid of the self care part. Or I herd a good suggestion earlier, that it should require tokens to use it, and you get the tokens by doing something, Just so its not an infinite thing.
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@GarlicRice said:
No, because a hex covers the entire map like NOED, or Ruin affecting all gens. Boon totems only cover the specific area they are set up in.
I do think the boons need more nerfs though or something like a token system.
. Have to do something to gain tokens (maybe like you have to do altruistic actions for COH tokens or something)
. Only so many tokens per match (that way people wouldn't be able to constantly relight a totem once the killer snuffs it out. They would have to use their tokens wisely.
That would a great way to fix them!
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I would love bots. Could practice Killers/perks in a mock trial. Then maybe they could even make it if someone DC's they could just become a bot!
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Boons, should probable be global, if they can be destroyed, to balance it out.
I was just thinking though. COH also premotes tunneling in a way. If you know, that an injured person has a 100% chance to just run off and be healed in 10 seconds, Why would you not chase that person down?
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I agree though, The other boons are not the problem ATM, but more could be. But man COH needs something more drastic done to it. Maybe just pick 1 of its effect, Either self care (I would still not like this) or keep just the team healing faster. Or as I have seen suggested, maybe a cooldown. After someone heals with this boon it deactivated for 60 seconds.
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My problem with COH, is It give self care to the TEAM, which Claudette has a perk that just does that to her. And it speeds up healing, which there is a perk that does that. So its 2 perks in 1, and for the whole team. and cannot be stopped except by "doing bones" that they just put right back up. And this is a part I don't think to many people think about, it also severely hurts all Hex totems, since now all survivors are just running around booning all totems.
The only other thought I had was make it longer to Boon and resurrect them. Like make it 28 seconds, double the time of destroying them?
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I agree with alot of what you were saying, I would hope just a buff would be ok, But Thats why I was asking this community, what they thought of it.
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That makes since lol, I figured lots of people would think that, Like I kick a Wall it breaks, I kick a pallet it breaks, If I kick the gen it should break.