Patato336
Patato336
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- Patato336
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Comments
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1033263#Comment_1033263
Yep, I sure love tunneling that survivor that got unhooked after I hooked another survivor, kicked a gen, then found them on another gen and downed them after they had healed! I am the best at tunneling. :D
This is why ds lasts one minute at level 3. If you can do all that in less than a minute, good on you and now you can wait 10 seconds for it to go away by injuring someone else or kicking their gen.
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@LetsPlayTogether said:
Just accept that NOED is a crutch perk.
It's a powerful crutch perk so don't be cocky when you win an entire game thanks to no ed. Yes it's an end game perk and can easily be avoidable, but not everyone is going to break totems.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/828250#Comment_828250
Have to disagree, the issue isn't that there is a risk to the perk but that the RNG factor is so polarizing. There are games where the totem spawns on the other side of the map and you cannot physically get TO the totem before it is broken because sometimes (more often than not it feels) survivors spawn ON the totem. That isn't risk its poor design.
Agreed. That needs to be fixed, not how hex totems are spawned
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Horrible idea. Let the killer get two stacks of Devour so he's only one stack away from us all being an insta down by the time the totem activates. I feel like if this were implemented, people would go totem hunting at the beginning of the game instead of doing gens anyways. High risk, high reward. If you don't want to bring other perks to back yourself up when your hex gets broken, that's on you.