Avatar

Paranoia817

Paranoia817

About

Username
Paranoia817
Joined
Visits
7
Last Active

Comments

  • I disagree with everything you said brother. Let me go into detail on why.

    1- "Thats the only situation where slugging IS warranted and rather strategic."

    Any strategy can be called strategic. Slugging, camping, tunneling can all fall in that category. Doesn't mean it's wrong or right but I think we can all agree it's looked down upon for for good reason.

    2- "This is easily fixable if the first survivor downed gets basekit unbreakable"

    So your idea to fix this is to use a particular perk. Then to fix the pallet density problems killers can just go with Spirit Fury and brutal strength… But lets say I use unbreakable and pick myself up. Now the other person goes down and we're right back where we are. There needs to be an incentive for the killer to pick up.

    3- "though this doesn't even need to be a thing if you die in spots far away from your teammates"

    This is untrue. You can be on opposite sides of the map and it wont make a difference. If you're crawling you have less then 1% to survive no matter where the last 2 were located on the map. Also it's irrelevant to my argument. I simply want to incentivize the last 2 survivor pick ups because that's where it almost ALWAYS happen.

    4- "It would just be yet another survivor buff that rewards inexperienced players and is easily weaponized by SWFs and coordinated groups."

    This is a end game buff. SWF would be broken by this point. What possible information can you give for the last 2 survivors. "Hey he's chasing you." The one being chased already knows that. "Hey I'm over here on the floor" The one still standing can see the aura of the downed survivor. "Hey the killer is over here." Ok thanks but I'm in the locker sooo… yeah. "Oh now he's over there" Cool, thanks. Still in the locker.

    The purpose of this is to prevent end game slugging when only 2 survivors are left. Hell, I'll even settle with giving a killer a perk where he see's the aura of survivors when carrying a survivor for so and so seconds for so and so distance to kinda counter the hiding when there is only 2 survivors.