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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/2233452#Comment_2233452
Unless you know of some magical way to actually ensure you get the EXACT Killer player you want (or make sure that the EXACT survivor player you want) to ban in your matches, this is a non-issue. As far as I know, match-ups are completely random, so the odds would be very small.
If you're getting the same people multiple times in a row, the only things I can think of is that you're either playing at a time when the number of players is drastically low, or you have some unicorn-level luck/un-luck (as they case may be).
For me, I occasionally recognize names (some names are memorable, otherwise I wouldn't notice) - but they are days, if not weeks, apart between times I'm in the same match as them.
It's a lot easier than you think. At red ranks is where the system will be most abused at, I predict, since it's a lot easier to target said players and most of the toxicity is from red ranks.
I play throughout multiple times throughout the day over weeks and every play session I run into the same 4 people in different games with sometimes different teams. Same results on average.
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@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/2233368#Comment_2233368
Yes and our fear is whenever you bring NOED or mori as killer you get 4 reports. Whenever you use key, you get a report. Whenever you loop survivor too well, you get a report. We are afraid, that people will start reporting out of spite, because they will know you will get banned after X amount of reports.
You think this community wouldn't? I feel like lots of the players have fun in annoying killers by tea-bagging all time, or camping / tunneling as killer. You think those players would not start reporting everything left and right? When they would know, it HAS an effect, even if it's fake report?
I agree with you Kumakx, I sincerely believe that this community should not have their hands on such a system prone to be abused. From what I read and what I have gotten on my steam post, people do tilt report.
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@Starshadw said:
They've already made it clear reports can only be done by those IN THE MATCH. No one will be able to enlist all of their friends to inundate the system with a pile of reports in order to get someone banned. People need to calm the heck down.
Thanks for the information but that changes absolutely nothing about how it can be abused. Do you know how easy it would be to get people together in a discord, queue up against a streamer, and constantly queue snipe them just to report them? What then? I get the same people when I play at least 3 times every night when I am playing; what if those people were reporting me every game; where they could consistently report me?
And no, people like me and the people who have posted on this topic have every right to be afraid. This is a system that KILLS the health of other games that have implemented an auto-ban system. Killer's are at a severe risk more than survivors as well. I wish you had read what I had typed; rather than throwing info just like how BHVR threw the mention of the auto-ban system with 0 discussion about it.
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@philomela said:
It's extremely worrying. Many games have been ruined when these systems were not implemented with enough or any safeguards, and players simply brigaded others into reporting players until they got banned.
Even in a perfectly working system, playing with the threat hanging over you that you will get dogpiled by other players if you do something they misinterpret, or even if you do absolutely nothing wrong is not something that has ever improved any game. To put it mildly. In fact it always contributes to the worst and most toxic atmospheres imaginable.
For example, consider a match where you don't unhook another survivor because you're injured, you have no defensive perks, and you don't know where the killer is, or maybe you unhook them and they charge in the wrong direction and into the arms of the killer, or frankly even just any game where everyone doesn't make it out the gate - even if they assume the best they can still get the wrong impression.
Even in games where you have full text and voice chat with random players in-game at all times, they still misinterpret your best intentions. They will not listen to reason. You can play like Florence Nightingale and still get a sackful of reports after the game (and in fact altruistic types will get targeted more than most).
Players are gonna get reported for absolutely nothing, as they probably are already. Killers will get reported if a survivor screws up and dies, survivors will get reported if they are the only ones that escape. The players that will be targeted the most are those who are playing solo and therefore don't have any way to communicate their intentions during the game. That whole time, friends in chat will be making misinterpretations about the other players which have already become set in stone by the end of the game. Just imagine the end game screen: "we're all reporting you unless you explain yourself" This will happen and it will be worse than anything anyone has seen in DbD short of targeted harassment and stalking.
The absolute minimum requirement is that in any game with SWF, any reports in that game only count for a single report. It doesn't matter if it's 2 friends with 2 randoms or 4 friends, the impact of having people in the game who can wield the threat of reports and/or convince others to vote with them in the end-game chat is extremely damaging.
I want to hear a lot more information from BHVR about how they plan to make sure this system is not abusable by malevolent players. Honestly if they roll this out without proper details, you can be a superstar MVP, a saint, the most goodhearted killer or the most self-sacrificial survivor, but you'll still be risking your account by playing after that update.
I had not even considered the point you've made in the second paragraph. I heavily agree with it and the rest of what you have said in this post. Autobanning has never really worked out well in other games; WoW being a very great example of a system that harbors and enables very toxic enviorments. From banning top players in PvP to falsely banning streamers that are trying their hardest in PvE for mounts and the like. The ever constant "boogeyman" that we cannot trust or rely sets a huge precedent for the community; only something we can wait to see; which is a bad and a good thing.
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@Rowho said:
This wont end well.
It never does until it is far too late.
@Kumakx said:
Just remember how dedicated servers worked at first. Now think about this. I don't want to be pessimistic, but I predict disaster.
How exactly will it work?
It auto-bans people with many reports? Farewell killer mains, you let all 4 survivors go, or you get 4 reports. Farewell survivors going for flashlight saves, plundering a key, looping killer too well, you will always get reported. Also farewell streamers, I can already see half of this community instareporting anyone who has TTV in their name or uses twitch shirt.
It only sends reports trough to the moderation team after someone gets X of them? So pretty much nothing changed BUT there is a chance that actual cheaters and griefers will go under the radar, because not enough of players will notice their wrongdoing.
Maybe it will work differently? I sure can't wait to see. Many people i know already said they are taking break from playing killer for about 2 weeks starting on implementation of this system. We got like 10 forum posts about it within 24h from announcement, I wonder why.
That is exactly why everyone should be afraid. There are already a drop of killers in the past few months, but this would for sure kill the game no doubt about it. You don't give a 4v1 an automated report system because they WILL abuse it, especially knowing the toxicity this community can bring, as I've stated in my post.
That is why we need more, THOROUGH details about the system. Not just said "HEY WE'RE WORKING ON THIS." And they dump it without a word.