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MrPresident

MrPresident

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MrPresident
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  • Current killer build:

    Ghostface with Discordance, Nurse’s Calling, BBQ, and Thrilling Tremors

    BBQ aside, I call this my all-seeing-eye build. Any time I pick someone up I can see active gens, any time I hook I see the survivors, any time more than one person is on a gen I know, and when they’re healing near me (with no terror radius cause stealth), I see them.

    Its a GODLY combo with Ghostface’s power, and gets me consistent 3/4k’s

  • my current build: Bond, Kindred, Lithe, Dark Sense

    Between Bond and Kindred, I have a constant eye on where my fellow survivors are, and if the killer is near hook. This allows me to heal, help with gens, or assist in chases much more than without. I can’t tell you how many times I’ve been able to rank hits for teammates cause I saw them running by with Bond. Dark Sense allows me to see where a killer is coming from after a gen gets popped, as well as having an eye on them for TEN SECONDS once the gates are active. This is a MASSIVE advantage for picking the right gate. Lithe is the most underrated exhaustion perk imo. Window vaulting already gives you a gap, and that speed boots just makes it so much better and lets you get to that next tile. Plus, it’s active when YOU want, unlike sprint burst and balanced landing can often be. Very good teamwork build, hasn’t done me wrong yet.

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/146099/why-i-disagree-with-the-developers-opinion-on-bloodlust

    What if it's not a misplay on the Killer and it's based on that loop? What if all 4 Survivors went to that same loop or set up tiles that makes them untouchable? Why should the Killer have to mind game something like that 100% of the time when all it takes for the Survivor is to just run that same pattern over and over until 1) pallet breaks, 2) entity blocks vault, or 3) Survivor someone makes a mistake between tiles? Now for Killers like Huntress, DeathSlinger, or anyone who can quickly close that gap, it's not much of an issue. But what about M1 Killers like Trapper, Wraith, or Pig? It's smart to drop chase when it goes too long for different prey but that isn't always the case. Especially if all Survivors are on the same skill level.

    Simple, get rid of bloodlust AND overly strong pallets. Or just... break the pallet? It takes like 2 seconds to do, and gets rid of one more resource for the survivors. I’m happy to have a stupid dweet throw every pallet in a chase, just makes late game easier

  • Killer main here, totally agree with this post. I feel like an absolute god with Ghostface lately. It’s like everyone forgot how to do gens or loop, they practically walk into my knife. I know ranks have been broken for a year, but this is just ridiculous. Played Deathslinger for the first time yesterday, level 1, and still got an easy 4k. Not sure what the issue is, cause even a 3k used to take some work.

    Killer has become too easy. Not necessarily due to gameplay issues, but because they’ve done a pretty ######### job so far with the rank system. It’s all about time dumping, rather than actual skill level. I never thought I’d say it, but I want to get looped more. Please.


    Sincerely, trashy Ghostface main