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MetalCrow

MetalCrow

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MetalCrow
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  • It's really only strong for the raiders themselves, for the person who made the base it's functionally no different then a single player dying on their own. So it's kinda like an easy mode that only affects the people raiding, which is clever.

  • @FlamingZelda said:

    I take it you played my first base. You even start in the bottom left in my design XD

    EDIT: The uncanny resemblance to my outpost aside, if something is unfun people won't give it accolades (except maybe "brutal"). The other method of gaining prestige is kills. But if a certain outpost style is easily recognizable and not fun then players will opt to quit out instead of giving resources and prestige to that level creator.

    That's a good point, the strongest counter is probably just to refuse to play it, and thus not give it deaths or accolades. Good call! Still though, would be nice to have a way to actually beat this concept.