MerrickElyssar
MerrickElyssar
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I have two main concerns with this system that could make it just as detrimental as it could be beneficial, and also a suggestion that I believe is an exceptionally better alternative to this idea.
First, are survivors going to be able to activate this “intent/chat” wheel WHILE running and moving their character around… or is it going to be something that you have to stop and be stationary to do? If you have to be completely motionless while activating this wheel and putting in your “intent” command, that leaves the survivor completely vulnerable and takes away valuable time that the survivor could be using. For example, if I’m working on a gen and the killer comes toward me to pressure the gen and chase me… am I going to be able to immediately start running and activate the chat wheel to communicate to my teammates that the killer is with me WHILE I’m moving, or am I going to have to literally stand in place while I put in the command and not only lose significant distance that could be gained but also potentially give the killer a free hit because I can’t move for 2-3 seconds while I bring up this chat wheel and communicate to the other survivors that the killer is chasing me? Survivors need to be able to input these communications WHILE moving and performing interactions so that they aren’t having to sacrifice time or opportunity in order to do so.
The second concern is, it’s also going to be very distracting to the survivor who is trying to use the system and make playing much more difficult. I’ll use the same scenario to demonstrate. Currently, if I’m working on a gen and the killer comes to pressure it and chase me… I can focus all my attention on making distance and trying to loop the killer. Adding in this chat/communication wheel means I have more things to worry about. Now I have to worry about pulling up this wheel and communicating to my teammates that I’m being chased, AND trying to make distance, AND playing effectively at loops, AND pay attention to my surroundings, AND watch the killer to see if they’re mind-gaming or committing, AND look around for possible places to run to next to continue the chase… it’s just a lot to do and manage all at the same time and having to worry about bringing up a chat wheel to communicate with my teammates just makes it that much more stressful and chaotic and takes my attention away from the things that matter, especially when there are better options which I’ll go into next.
My suggestion, and what I believe would be a significantly more beneficial system… would be to implement a team-based voice chat. One voice chat for survivors, one voice chat for killers (which would be helpful for people who play 2v8 killer solo queue as well). There are countless other games such as Call of Duty or Fortnite that use this feature and it is extremely helpful without diverting attention or focus away from gameplay and imposing potentially harmful or detrimental side effects to the player’s efficiency. All of these other games have a “Game Chat” option, where if someone joins your lobby or is on the same team as you… you can speak to them directly via your mic/headset. If DbD had a “Game Chat” option that worked the same way, whenever a survivor joined a lobby they would have the ability to use voice communications with the other survivors in that particular lobby who were also using that game chat. Then they could communicate anything they needed to during the trial without having to distract themselves or waste time or opportunity bringing up a “chat wheel” to issue commands or their “intents”. It would be much easier, much faster, much more simple, and much more effective because they could just talk. It also wouldn’t interrupt gameplay, complicate controls and key bindings, or add unnecessary difficulty and confusion either. You could even still keep the option to mute other players who were being disruptive or the option to turn game chat off completely, the same as you intend to do with the chat wheel… but for those that chose to use the game chat it would be an exponentially better and more beneficial system than a chat wheel which has the potential to be harmful and detrimental, complicate things and make them more stressful and difficult, be extremely distracting, and add more unnecessary steps to take when players have more than enough to focus on during a trial as it is.
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So hysterical. 🤣🤣🤣🤣🤣
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Here are the problems with your statement, and like you said… this is coming from someone who also plays both roles.
1) Survivors shouldn’t be forced or feel obligated to run specific “anti/counter” builds or perks just to have a chance against a camping/tunneling killer. Everyone, survivors and killers alike, should have the freedom to play with whatever builds they choose. Not only that but what happens if you get camped/tunneled in 2 matches, decide to throw on your anti-camping/tunneling build, and then in your third match now you get a killer who is playing fairly and not doing those things? Now you’re trying to be effective in a match where you have multiple useless perks that you’re getting no value out of. That would essentially be the same as someone approaching you with a gun and shooting you, but instead of arresting the criminal who shot you… the police do nothing and just tell you to wear a bullet-proof vest next time. It doesn’t solve the problem or fix anything. A survivor shouldn’t have to run anti-camping/tunneling perks to counter a killer who shouldn’t be playing that way in the first place, just like you shouldn’t have to wear a bullet-proof vest to counter a criminal with a gun who shouldn’t be shooting other people in the first place.
2) I do agree, however, that is idea is absolutely absurd and is not going to prevent camping at all, and will encourage more tunneling. Like you said, I play both roles as well and have looked at the situation subjectively from both perspectives. I personally never camp or tunnel due to my own views on it which I’ll get into momentarily, but I can see the argument for why killers think they have to. So let’s answer that question. Why do killers camp and tunnel? There are two main reasons. One is to guarantee more hook stages and a potential kill. The other reason is to find their next target much easier when someone comes for the save rather than having to patrol the map and spend time looking for another survivor. This anti-camping mechanic that is being added, is just going to make those two issues worse and more prominent, and I’ll prove this in two different scenarios.
2a) Killer is camping hooked survivor, teammates are staying away so hooked survivors unhook meter can fill up. Survivor unhooks themself, then immediately gets tunneled off the hook and put right back on it. You may have wasted another 10-15 seconds of the killer’s time, but he still got multiple hook stages or possibly a kill on the same survivor anyway.
2b) Killer is camping hooked survivor, teammates are nearby trying to go for a rescue. Hooked survivor’s meter doesn’t fill up, so they can’t unhook themselves. If your teammates do get the save, they get hook traded with you. If they don’t get the save, you still go into the next phase. Sometimes even both happens, where they take too long and you go into next phase and THEN they hook trade with you and you still get tunneled even after that. Killer still gets multiple hook stages or potentially one or more kills anyway.
Both of these situations ended the same way as they did before the anti-camping mechanic was implemented, so nothing is different. It’s a completely useless and pointless effort.
3) The real problem that needs to be resolved, is people’s mentality. You say killers NEED to camp/tunnel in order to have a chance of performing well in a match. That is unequivocally and irrevocably incorrect. If you have difficulty downing survivors, getting hook stages or kills, stopping gens from popping, etc… maybe you need to take a moment to re-evaluate your playstyle as a killer, instead of jumping right to criticizing survivors who are fairly out-playing you and you resorting to cheap, dishonorable exploits to make up for your mistakes or lack of skill. If 3 gens pop before you get your first down/hook, that means either YOU weren’t patrolling the gens effectively or YOU spent 3-1/2 minutes chasing one survivor while those gens were being completed. That’s YOUR fault, and doesn’t warrant a survivor being unjustly punished because you made bad decisions and weren’t good enough to end the chase quickly or keep the survivors off the gens. It also comes down to accepting the fact that you’re not going to win every match. Sometimes, you’re going to be matched against survivors who are better than you and beat you. That doesn’t mean you should start camping or tunneling because you’re playing badly or not well enough, and now you’re desperate and greedy for a kill or two… especially over a meaningless video game that means nothing in the real world. Grow up, accept the fact that you lost, and move on to the next match or something else entirely… instead of being toxic and despicable towards others who have done nothing to deserve it, and ruining their experience due to your self-absorption. I never camp or tunnel, under any circumstance… and I know countless others who don’t either, because we’re not obsessed with winning by any means necessary in some irrelevant video game. We have morals and class. We do what’s right and respectable, not what’s easy or distasteful just because it works. We play fairly and honorably, and if we get out-played by better survivors who end up escaping and winning… so be it. They earned it, and we congratulate them before moving on to the next match and trying again. It’s all about respect and courtesy. Treat others the way you want to be treated. You wouldn’t want to get camped or tunneled, so don’t do it to other people.
4) Unfortunately, you’re not going to be able to stop people from having that self-worshipping mentality where they‘re going to make sure they get what they want no matter what it takes despite how pathetic and disgusting it is. If someone only cares about themselves and has no consideration for how they affect others, you can’t fix or change that… but if you honestly want to stop killers from camping and tunneling, there are only two ways of truly accomplishing that.
4a) The first way is to make camping and tunneling ban-able offenses. This will not immediately stop the problem or alleviate it completely, but it will gradually reduce the frequency of it happening quite significantly.
4b) The best way to stop camping, which will legitimately put a complete end to it entirely… is to put in a mechanic that stops the hook progression bar from advancing while the killer is within a close proximity. For example, if the killer is within 5-6 meters of the hooked survivor… the red bar that goes down for them to progress to the next hook phase, stops… completely… just like if a teammate had used Reassurance. If the killer is farther than 5-6 meters but still within 16-20 meters, the hook progression bar will advance… but it does so much slower than normal. If the killer is outside of 16-20 meters, the bar progresses as normal. That will literally put a dead-stop to all camping in the game, because no killer is going to stand there camping a survivor who can hang there forever and never get sacrificed. At best, they would have to stand outside of 16-20 meters and try to come after whoever risks going for the save… but that’s far enough away that it gives the rescuer a chance to get the unhook safely and gives the unhooked survivor a chance to get away or make distance before being tunneled. Plus, all the survivors will know this (giving more value to perks like Kindred) and just leave the hooked survivor there while they pop all the gens… so even if the killer does still decide to camp anyway, they aren’t going to be rewarded with multiple hook stages or kills for it. Now, you could still have the feature disable once the exit gates are powered… but even then the killer is most likely only going to get that one kill, and that’s only if the other survivors decide to just leave instead of taking hits for each other to rescue the hooked survivor who is being camped. That is how you stop camping and eliminate a great deal of toxicity from the game.
4c) As for tunneling, the best way to end it… is to make Decisive Strike base-kit and infinite until another survivor is hooked. For example, let’s say you have Claudette, David, Meg, and Dwight in a match. Killer hooks Dwight first. Once Dwight gets unhooked, he gets Decisive Strike permanently until another survivor is put on a hook. Once another survivor is put on a hook, it deactivates and he can be hooked again. No killer is going to keep trying to tunnel a survivor if they keep getting DS-ed every time they pick the survivor up. It would literally force the killer to go after someone else, and the worst they would be able to do is slug the survivor immediately off the hook but then leave them slugged to go find someone else… and that would at least give the slugged survivor a chance to be picked up by a teammate instead of just being hooked multiple times in a row. Now, just like the other thing… you could still have the feature get disabled once the exit gates were powered or once they became the last survivor alive, so that the killer could still have a chance of getting that kill… but at least that would make it much more reasonable and stop it from being abused by unskilled garbage killers who get out-played by good survivors and then start being cheap and toxic because they’re desperate and greedy.
So to reiterate, if you’re getting destroyed as a killer and frequently have trouble stopping gen progression or getting hooks/kills… that’s your problem, and doesn’t make it right or fair to penalize the survivors for your bad decisions and lack of skill. Experiment with different perks, different add-ons, or even different killers to see what works for you. Play custom matches against bots to practice and get better… and if none of that works, you might have to come to the realization that DbD itself may not be right for you. It’s not meant for everybody. Try finding a different game to play that you have better luck with. It’s okay to be bad at certain things. That’s nothing to be ashamed or embarrassed of, but you have to react accordingly. If you were a bad driver who couldn’t properly operate a vehicle, would you still get on the road and endanger the lives of other people? No. You would either practice somewhere by yourself until you got better, or you just wouldn’t do it. The same concept applies to DbD. If you’re bad at playing killer, either practice in custom matches and get better at it… or do something else. There’s never any need or logical reason to be dishonorable or disrespectful towards others, especially over a game that doesn’t make any difference or matter… and even more so when those others were playing fairly, just trying to enjoy their experience, and weren’t doing anything wrong to deserve it.