Avatar

Lynnziezie

Lynnziezie

About

Username
Lynnziezie
Joined
Visits
9
Last Active

Comments

  • I am loving the new billy update and how many new players are drawn to play/try him out! The basekit changes are all great, however there are some criticisms I have with the rework which I shall list below.

    T-Mix is just way overtuned in its current state. I have no issues with the ending saw recovery aspect, however breaking pallet recovery is one step too far. It makes zoning with lopro way too free and awards free backrevs for just breaking a pallet, the surv gets no distance. I much prefer the movement speed mid bonk instead (which i am assuming was removed due to the bug where you bump while getting overdrive and can move REALLY fast, but said bug still persists.) Just because Billy was in such a weak state for so long does NOT mean I'm happy with uninteractive addons/values.

    My main gripe is this: way too many overdrive addons! We do not need so many overdrive dissipation addons. 1 or 2 would suffice, as overheat billy only had a couple affecting the amount of overheat and this would allow for the return of more niche fun addons, which were previously weak/not used to due old basekit billy not being as strong or viable. The addons in question are as follows:

    -Big Buckle: Combined with new overdrive replacing overheat, this could be a fun niche addon combined with monitor and abuse for stealth gameplay. A simple change would be to convert the values/activation from overheat to overdrive.

    -Pighouse Gloves: Again, this addon used to be way too punishing for too little of a reward with overheat due to the big cooldown, however with the newly implemented overdrive, this becomes a more viable addon. Numerical values would have to be adjusted in relation to all the numerical buffs to basekit etc, however this addon would actually be worth running with overdrive if it was re-implemented.

    -Leafy Mash: Lastly, one of my favourite niche addons - Leafy Mash. It was a fun mini stealth perk that was a unique interaction that rewarded successful chainsaw hits. The only downside was the timer, 15 seconds as soon as you enter the chainsaw recovery, was too short. I would love to see this addon re-implemented in place of one of the many oversaturated overdrive dissipation addons with the undetectable duration buffed. Even to 20-25 seconds would suffice and give you time to end your saw down recovery, hook the surv you downed and then proceed to traverse the map for a stealth snipe.


    Billy is overall, from a basekit perspective, in a perfect spot. However some addons and numbers need to be tweaked.

  • A very well put together post about the problems of this map. If I had to be honest, I thought the photo of the collisions "bugfix" was a photoshopped meme - because what doesn't billy collide with on this map?

    As stated, the non collision on said rocks was a non issue of the rocks due to the sheer size they were. You would have to force a survivor to MAJORLY overcommit to even get a curve here. And even then, without lopro chains, as you said in your original post, predropping the pallet completely makes these rocks safe.

    I really hope BHVR don't continue to address and "fix" slideable/non collision tiles. That would truly kill yet another dimension of billy (previously skybilly) which would further cripple this killer. Yet Blight and Oni would not be penalised, as they can still slide around any object and hug tech a lot more tiles without much an issue as billy.

    BHVR, pls fix Eyrie of Crows - but not in this way.