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Luyda21

Luyda21

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Luyda21
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  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1161535#Comment_1161535

    Not very nice to laugh at people who disagree with you.

    And quite brave to claim "almost nobody buys it because people don't want to pay for skins". I'd guess that only YOU don't like cosmetics. As more than half of their DLC content can be bought with shards for no money, and they are definitely not working for free, I would be wondering how they finance their developers over 3 years when noone buys skins. I'm also pretty sure that the vastly higher amount of characters in my games have non-default cosmetics.

    I don't laugh at them, I laugh at what some say...

    It's not that I don't like skins, it's that they seem like a .... for me...

    They finance his Devs with DLCs. That they could remove fewer skins and fix more bugs in the game...

    This discussion is not worth it anymore, most of you are Devs and you all agree...

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1161535#Comment_1161535

    Yes. If you pay real money to have more perks and add-ons, thus obtaining an advantage over other players, that is the definition of pay-to-win. The term doesn't mean that you can't win without paying, it means that paying gives you a mechanical advantage over other players, which it indisputably does in this case. If you don't believe me, feel free to look it up for yourself.

    What use is that "advantage" as you say if people do not know how to use it?

  • @Fibijean said:

    I would be violently opposed to this.

    One of my favourite things about the Rift Pass is that it doesn't contain XP boosters, meaning that there is no advantage to buying it at the start as opposed to the end. It allows you to progress as far as you like along the free track, and make an informed decision as to whether you want to buy the premium pass if and when you decide it's worth it based on your progress so far, without being at any kind of disadvantage. XP boosters are a scummy marketing tactic designed to force players into making impulsive, ill-informed financial choices for fear of missing out, and I could not be more happy that they're not in DBD.

    As for the bloodpoint boosters, I wouldn't want that in the game either because, as @HexBananaBread (great name btw, banana bread is ace) said, that would make it pay-to-win, because it confers a mechanical advantage, that of having more and better perks and add-ons in less time, that players would not have if they had not paid real money for it. It's unfair and exploitative of new players, who good sense would dictate are in the worst position to spend money on the game because they haven't yet decided whether they want to invest in it long term, and for whom the grind is biggest and therefore most tempting to spend money to speed it up.

    Having more perks and more addons in less time is pay to win ?? Hahaha, what is the use of having those perks and those addons if you do not know how to loop a killer and you last in the chase 15 seconds like all the survivors do, they only repair gens = gen rushers...

  • Pay to win??? ahahahaha.... Win more Blood Points is pay to win... so put killers OP that you cant get it with the "money of the game" the only way to get it is paying, this is not pay to win?? LoL. Also all the time that they put in a envent x2 in blood points its pay to win too... Sorry to tell you but your proposal doesn't make sense...

    @HexBananaBread said:

    If they gave you more bloodpoints for having the rift pass then it would be pay to win so they would never do it