LiterallyNobody
LiterallyNobody
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@Mandy said:
I do have info on this, and found it it's not quite as straightforward as it seems, hence the bugfix words it as "multiple" maps and not "all" maps. The fix has to be applied on each individual map, and each individual map seed, which is a massive amount given how many seeds for each map there are. So it's an ongoing bug fix, it's not that we're not fixing the other maps.
Please? You were able to respond about the inconsequential visual bug but nothing on the gamebreaking slowdown?
It recently happened to a streamer, Slate. https://youtu.be/h-eQQackGjY?si=KjS9qnjlp5STq0Qw&t=4784
If the timestamped link doesn't work it's at 1:19:44.
There have been reports about this bug in this forum dating back at least to June with no acknowledgement whatsoever. This ruins game after game and it is being completely ignored. Please give me anything at all. -
@Mandy said:
I do have info on this, and found it it's not quite as straightforward as it seems, hence the bugfix words it as "multiple" maps and not "all" maps. The fix has to be applied on each individual map, and each individual map seed, which is a massive amount given how many seeds for each map there are. So it's an ongoing bug fix, it's not that we're not fixing the other maps.
Thank you for this response, and the explanation. It's nice to know why this has been so persistent. Is this the same issue that Spirit has had for a while?
I appreciate the effort you and the rest of the community team put in to explain things to a pretty hostile community. You guys do good work.
I'm still mad at your coworkers though. The fact that the slowdown bug when sending Snug over a vault is still in the game is so frustrating. Losing games to a bug outside of your control will always feel terrible.
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"Until the issue is fixed." Considering the track record for fixing Twins and Houndmaster bugs I'm just going to assume they'll be killswitched for the Halloween event next year too. If we're lucky we might be able to play them in an event again in 2028. Maybe.
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Had this ruin another game, first (and last) game I'm playing on this update. On the very first use of my power. Maybe firing half of the BHVR staff with no warning was a mistake considering that not one single thing has gone right since then. I'm done waiting on bugfixes that will never come. This game will never get better.
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Just had another game ruined by this bug.
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Several reports of this same thing have all been left pending for MONTHS and it is still in the game after this most recent bugfix patch (9.2.1). This is ruining about a third of all games I play as this killer and is incredibly frustrating.
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This bug has been reported for several months now and is still extremely common. About a third of my games as Houndmaster are just ruined because of this bug. It just happened to me now after the most recent bugfix patch.
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You heard it here from a DBD forum mod. Abuse it as much as you want. Use it every single game, they aren't going to do anything to stop it or any other exploit. You just got blanket permission to abuse any big or exploit in the game. As long as it isn't killswitched, it's totally fine to abuse.
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@anarchy753 said:
Yeah, how about no? I genuinely cannot her her screeching noises through my tinnitus like 90% of the time.
Accessibility options exist for a reason.
I agree with this. I don't want to remove the accessibility option altogether but it shouldn't counter the killer. This issue would go away if the lullaby was much smaller and easier to hear.
As it is now the lullaby is large, but it starts so quiet that for the first few meters the only way to know it's there is to see it with the visual terror radius. This means that using it significantly counters her stealth and goes past accessibility into giving an unfair advantage.
Making the lullaby smaller and easier to hear would bring things to a more even level between using the accessibility option and not. That's how it should work.
As for her other issues... I'unno.