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Kuchiyose

Kuchiyose

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Kuchiyose
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  • I have a short story;

    Me and my newbie friend were playing against a hillbilly. The hillbilly was decent in my opinion, got us hooked all of us twice. So only 1 gen left and he managed to get 1 survivor. We knew he was gonna die and hatch was gonna get spawned. We used the offer so we knew hatch was gonna be spawned in the killer shack.

    We made our way to killer shack with a key on my friend's hand. The only thing we didn't calculate that the killer also made his way to killer shack. As soon as we reach the killer shack, hillbilly came out and I started a loop with him while my friend was looking for the hatch.

    She said she found the hatch near it so I started to yell "Nice, open it now" while I made my way to hatch. She said she can't open it, as it says nothing on my hud to open it and I kept panic yelling "IT'S LEFT CLICK, LEFT CLICK LEEEEFT".

    After she held like 15 seconds while I was yelling, hillbilly finnaly got me and as soon as he got me my friend menaged to open hatch and got away and I got hooked. I couldn't even wiggle cuz I was laughing on the floor.

  • @dezzmont said:

    https://forum.deadbydaylight.com/en/discussion/comment/2111726#Comment_2111726

    The issue is killer is balanced around being a singular presence. While I agree in 1v4 perk disparity and especially offering disparity are a problem, two killers just totally warp how chases work because the killers could split up to close out loops instantly. Having extra people running sabo doesn't matter if literally the second your in a chase you get downed because you literally can't loop vs the killer ever and there is no skill interaction in avoiding being hit. I don't even subscribe to the 'looping is the only way for survivors to protect themselves' camp but holy crap that applies to like... 'Playing around an anti-loop killer by being a bit more stealthy and utilizing the weaknesses in the base kit most anti-loopers have' and not 'playing around a deathsquad duo.'

    I do think a 2 vs many mode is possible, and probably even something BHVR is considering based on their recent poll that really clearly was trying to figure out why the killer population got so low. If we get a lot of 'I don't play killer because I can't play with my friends or recruit friends' and a lot of 'I joined the game to play survive with friends' a 'Kill alongside friends' mode might very well be worth it for the devs.

    But it would require so much more effort than just increasing survivor count and tossing the killers in, because most core mechanics are based around killers being highly localized in power. Jury is out on how well this works (W meta kinda... makes it rough on most of the cast because the amount of time investment to win a chase is just so high they actually AREN'T that good at defending, but good killers can get stuff done), but it is how the game design works, and two killers are much more powerful than 'twice as strong as one killer.' Like, two killers could end chases in 30 seconds every single time no matter what, as well as pressure way more gens on the map, ect.

    Again, I think it is worth the effort because I think for DBD to grow killer also needs to be a 'social' role, but it wouldn't be as simple as 'toss a second killer and 4 or even 8 extra survivors and extra gens into the game.' It would require specific maps or map alterations, a way to integrate it into standard queues, a way to make two killers running a loop at the same time not bonkers, and all still need to be satisfying for both sides, and that legitimately would be hard.

    Even some solutions as extreme as 'only one killer is active and the other is able to move around the map invisible waiting to 'activate' gives the killer role a LOT of map control that invalidates entire killer powers, and would result in unfun metas like a trapper doing setup and then not playing for the rest of the game for example, nullifying a lot of the benefit of a two killer mode in terms of allowing social play.

    It should happen but it is like... not even a can, but an oil drum full of worms.

    I totally agree about all of thoso. I actually opened this post to disguss about this, how to make it best, what should be implemented or what should be removed.

    I enjoy to play as killer only if someone is in the discord with me to chatter or so, because I feel lonely while playing as a killer. And I believe many people agree with me.

    So I can't tell you the best way to implement the 2 killer system, but we can disguss and get as close as we can to make it best way.

    Like, you came with a problem; 2 killers can end a loop instantly. So I came with a solution suggest; make the hooks on 4 states to survivors get consumed by entity. So we can also disguss about it

  • @Killerdonut80 said:

    2 V 6 doesn’t make sense since 1 killer has 4 survivors to contend against. It has to be 2 vs 8 and maybe increase gens to 8-10.

    I don't believe it's unfair. Survivors gain their power from their numbers. 2v8 is just a basic math, it's not how it works in game, let me give you another example of that math, when you add an extra killer into the game you add 4 more perks, but if you add 4 more survivors you basically add 16 more perks which is actually unfair. and imagine all thoso sabotages, flashlights and bodyblocks. The more their numbers the much more power they get.