KryoNova
KryoNova
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414371#Comment_3414371
I meant that some games (like No Man's Sky) usually use a tighter FOV for older gen consoles to improve the performance.
If DbD does the same thing for the same reason, then there should be a cap so that PC or next gen consoles do not get a higher FOV than old gen consoles. That's what I think would be unfair.
An example I've seen is in Destiny 2, the newer gen consoles can go up to 105 fov but any console before that can't see the setting at all. I'm guess this is how they'd implement it.
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@Nos37 said:
As long as console has access to the FOV slider too, and doesn't go beyond Shadowborn's strength. Otherwise it would give an unfair advantage to PC.
I'm on console myself and don't see it being an issue in terms of balance. It's a common setting in most FPS shooters releasing today and there is never any discussion of its balance in the grand scheme. It's only seen as a balance issue in dbd due to it being a killer perk imo.
I'm seeing a lot of games add the function to tweak your fov due to the power of the newer consoles and think its about time they added it for the Series X/S and PS5 versions of the game.