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Kreggy_Frueder910

Kreggy_Frueder910

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Kreggy_Frueder910
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  • I'm currently working on a pitch for an "Amnesia: The Dark Descent" themed chapter. I'm having trouble thinking of good perk ideas for the Gatherer, but I came up with these 3 perks for Daniel:


    DISCOVERY:

    When you cleanse a totem, the aura of another random totem will be revealed to you for 20/25/30 seconds.


    CARRY ON:

    Carry On activates on your first hook state.

    If you are unhooked within 8/10/12 seconds after the start of your Struggle Phase, the next time your are hooked will be considered your second hook state.

    If you are unhooked before your Struggle Phase begins, Carry On will be deactivated for the rest of the Trial.


    LIGHT THE WAY OUT:

    Unlocks the ability to open the Hatch without a Key as long as you are the last Survivor remaining in the Trial.

    If you are within a range of 4/8/12 meters of the Hatch, the Aura of the Hatch will be revealed to you and all remaining Survivors.

  • 20200728220429_1.jpg

    I literally have 6 far generators in my FOV in this screenshot, but while in-game I can barely see where I can teleport to.

  • Insidious: After hooking a survivor, gain the Undetectable status effect for 8/9/10 seconds.


    That is without a doubt the best way to rework insidious. It's simple, it counters Kindred and instant Borrowed Time unhooks for a limited amount of time, and killers can have another stealth perk that doesn't promote hard camping. If the numbers of tier 3 neesld to be tweaked down to 8 seconds, then sure. Everyone else I have come across trying to come up with a Insidious rework are making it so convoluted and dumb.


    Devs, this is the fastest solution of a Insidious rework! Your welcome!

  • All your ideas are convoluted and terriible. Here's how the Insidious rework SHOULD GO:

    Insidious: After hooking a survivor, you gain the Undetectable status effect for 8/9/10 seconds.

    There! A balanced perk that is simple, counters Kindred and instant Borrowed Time saves, and doesn't promote hard camping the hook. I really think the devs should take this idea.