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Knoop_Dogg

Knoop_Dogg

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Knoop_Dogg
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  • Yeah it could get really bad if more people know about it like the blood pact + OOO bug, it did stop when I got off the gen though. Also it was the last game in the logs if that helps.

  • @Crypticghoul said:

    "if any of you think differently then you’re just a selfish killer main or a selfish survivor main. We need an anti tunneling perk, but not for it to be as long. This fixes the “too long” part while also making it an actual anti tunneling perk"

    Wraith follows you around for 30 seconds cloaked off the hook. Pig crouches while following you for whatever time is remaining. Your DS is now deactivated.

    I happen to run into you and don't believe it's been 30 seconds so I moonwalk near you for the time I believe to be remaining. Your DS is now deactivated.

    Making it pause in chase while halving the standard time is just too abusable by a killer that knows what they're doing. It's the same reason Legion's mend got reworked. Not to mention some survivors will sprint around in range of chase just to keep it active while holding a flashlight or threatening a pallet save.

    Why not instead make it so that it's whenever you are sprinting like deep wounds so that it can not be abused by killers

  • I’m thinking the farm maps and maybe the asylum as well for map updates. The clown will be getting his rework. The healing animation will hopefully be getting updated because it really needs it. I’m hoping there will be one more major change like rank rewards or the balancing of keys and moris

  • Glad to see another nurse main doing well! A few tips I would give you is to run either whispers or bbq because the ultimate counter to nurse is stealthing. Especially with corrupt intervention good players will just stealth and wait it out. As a nurse player I’d recommend to eventually rely on map pressure with slugging and constant hooking rather than slowdown like pop and corrupt because to good coordinated players they can slam gens. Hope you do well with nurse I love her and I hope they fix her many bugs

  • @ABannedCat said:

    Alot of the Yamaokas rocks are now climbable.

    Its honestly no big deal, since both killer and survivor can climb. It adds some verticality to maps, which is in my opinion actually pretty ######### cool.

    The only downside is that Nurse cant blink up to them, so thats braindead evasion to her blinks....

    Actually nurse can’t climb it, had a game where they sat on a rock the whole game and I couldn’t get up

  • I had a suggestion similar to this, when you prestige a character you get their 3 teachable perks on all characters and the tier of the perk depends on what prestige. So if you prestige Meg once you get sprint burst, quick and quiet, and adrenaline tier one on all survivors. This would make prestige worth it and reduce the ever increasing grind without getting rid of perk tiers.

  • Honestly pretty good suggestions, might want to change Berus Toxin though because for a common it is stupid good

  • @Reaver_Raziel said:

    I mean for new players this is pretty neat and a good way to lessen the grind for them. But prestige still needs to give something to old players.. Those who have unlocked most if not everything but dont wanna prestige because they will lose it all. Currently it does nothing (as far as player stats have discovered at least) beyond giving cosmetics.

    I would like for it to do something retroactively to those who have already prestiged but I will take what I can get. And personally I would like for devotion level to give some sort of reward or for rank level to give some sort of reward. But thats just being slightly greedy. For now I will be happy knowing they are working on some sort of prestige reward (at least they mentioned that a few months back).

    Yeah I would really like some devotion rewards even if its just a small shard increase. We'll just have to wait and see what the devs add for the prestige reward, I just want this change because it gives you a reason to prestige and it makes grinding way easier in the long run.

  • @Chatkovski said:

    From what I personally understand, the Prestige automatically teaches the survivor's perks to all other survivors.

    For example, if I have a Dwight Prestige 2, all other survivors will have Prove Thyself, Leader, and Bond Tier 2, automatically, no need to get them in the bloodwebs ?

    It's interesting, it can reduce the grind, makes the Prestige more interesting. This can be in addition to how teachable perks work now, or completely replace the way you get them (which makes a big difference).

    This is what I mean, on all other characters the 3 unique perks will be automatically added instead of having to get them from the bloodweb.

  • Why would it be a horrible idea at least give some feedback