Kizuna
Kizuna
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- Kizuna
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How is solo more "unplayable" if killer perks function better regardless of SWF or solo player are against it? Changes that make it good regardless of SWF influence have no impact if you are solo, because you aren't receiving any SWF benefit anyways, other than you would need to adapt to a buff that makes a killer perk good.
The fact you think a killer perk being good and swf resistant makes solo games "unplayable" shows you're probably a mediocre survivor to begin with. Especially when it's perks that currently don't see a lot of play to begin with.
I play solo survivor a tremendous amount of time and have zero trouble reaching red ranks every reset at survivor. Solo play isn't even difficult. None of the eye-rolling experiences that happen in solo play are because of killer perks being functional, it's almost all because of poor mentality and game sense from strangers. None of the potential buffs I mentioned are so drastic it would "imbalance" solo play, it would be a buff that prevents SWF degeneracy from negating it existing in the game.
This "muh solo play" cope is unreal, it doesn't even exist as an argument.
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@Justalittlepeeck said:
The only buff killer needs against SWF is a knowledge they are facing one&being able not to a play against it/adjust their playstyle accordingly.
Argument about "friends having fun" won't work as they can always have fun in KYF where they won't ruin any games for random people, but as long as they are, other people should be given a choice not to play nightmare mode.
I disagree. I don't think the large variety of interesting perks that could be buffed to be mostly SWF proof shouldn't be, just because you could know whether or not the people you play against are premade. It's better in the long run if most killer options could be reasonably tweaked to provide benefits not entirely undermined by voice chat existing.
So no, I think plenty of killer perks could be revised to be resilient to SWF influence. That alone lessens the impact of SWF if you can rely on your perks through playing well, instead of having most of your build trivialized by a little bit of coordination and people revealing your build choices to each other.