Avatar

KittyCatNyx

KittyCatNyx

About

Username
KittyCatNyx
Joined
Visits
37
Last Active

Comments

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/3100729#Comment_3100729

    Calm Spirit stops all screaming from all sources, at every perk tier. The entire trial.

    that's what its meant to do. But when I used it, it didn't. Maybe it was broken for a month or something when i used it and no one said anything. but after 2 shocks from doc i was screaming and calm spirit didn't really help. This is the experience I had with it.

  • Some survivors really see running the killer, unhooking survivors and healing each other as doing nothing. I once had a leon claim I did nothing even though 3 of us had 2 hooks and he was bragging about not seeing the killer the entire time and that he carried the team by doing 3 gens. When the truth is the 3 of us were jumping between running the killer causing distractions, unhooking whoever got hooked and working on the other 2 gens close to the killer. Honestly survivors like this need to realise if your team mates have similar/more points to you when you do gens. That is cause they were doing a lot to help the team.

  • I used to run calm spirit when I first started, then I realised that after like 2 shocks from doc you would be screaming every time after it, I figured it was pointless. As for the alerting of crows, any time I played killer, I never noticed when crows went off so when they did it never helped me anyway. I feel like them adding this decrease in time just makes it not usable. If as a survivor I have to make the choice between cleansing noed quiet and slow or faster and normal sound. I'm gonna go faster as to not give the killer a chance to down more people. Calm spirit has never been that good at running and I personally think it needs to be reworked properly to do something else.

    My ideas are:

    - remove calm spirit, nerf iron will levels to say 50% but add the not screaming for 2 shocks from a doc per match from calm spirit and give a chance of not triggering the crows (say 50% chance) and give Jake a complete different perk

    or

    - Make it so Calm Spirit alerts you when the killer (maybe even survivors) triggers the crows, maybe a visual alert idk. (this to could be on a chance percentage where you have say 40% chance of getting the information)

    or

    - Allow you to communicate with the crows a certain amount of times per match to get information like where a hex totem is or where the killer is. The crow could fly off in the direction of the hex or the killer and circle it/them so you know.

    or

    - By befriending a crow, you send it to get you a random item from and already open chest during the match (maybe a shinny items cause crows like shinny things)

    idk these are just some suggestions I came up with, but im not a perk maker. I just think calm spirit needs a proper look at to make them usable. And actually using the crows for survivors help would be pretty cool and might make calm spirit a bit more useful and less of a waste of a perk slot.

  • I like Jakes new hair from the rift, it kind of looks like he has antlers. Also I like to pair it with the dashing shirt and jacket and probably dirty jeans to look like he went to a party and fell in a bush when leaving XD

  • Ive had this happen a few times, the first time i only noticed cause it looked like i was floating for a few seconds until i realised i was on the hatch that hadn't spawned yet and sure enough when my last team mate died it spawned right where the invisible square bump was.