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KingQuinine

KingQuinine

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KingQuinine
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  • @PatchNoir said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099258#Comment_3099258

    for your comment i will suposse you have 1000+ hours in this game. So much true, its better to let the update settle down. Yet there are some youtubers like CoconutRT that is trying to show builds and such for solo players to try and get better.

    Developers update are like that one step at a time, now it was a killer patch, next we might get some balance patches, and then the Soloq change. Thats how it worked over the years.

    I guess the most easy to make fixes are 1- updating the icons for survs + game gestures, 2- Put an in game proximity voice chat

    Honestly I'm sat at ~250 hours with DBD and I suspect now split evenly between survivor (solo) and killer. I do have a couple of decades gaming behind me, sometimes competitively in titles better suited for it. There does come a point where every mechanic is a variant of something you've seen before in terms of principle, but technique and good application are always things you have to build for the title to some degree. DBD has some good depth in that respect. I've seen balance upheavals before too and of course that can go a lot of ways, especially if a long-term 'settled meta' gets flipped.

    As you say the relevant creators/invested players will be working out what's good or wise in the new environment, and of course clearly there's more adjustment coming down the line. The former will at least establish some means to be relatively confident about your choices if you're looking for efficiency rather than memes for now.

    Some additional comms/awareness tools are absolutely warranted. In general you're never going to completely bridge the gap between even a group with a low level of comms/cohesion and a group of solo players but you can certainly reduce that disparity in this case. In the interim, no doubt, you're going to see some people bounce off or change their principle method of play (favouring swf play/going killer more) but isn't that always the case when balance shifts, at least for a while? As I mentioned for my part the take away is basically 'Don't be complacent and expect to still have things go your way', along with some of the in vogue killer set ups being 'Say your prayers because you're gonna need to find Jesus'.

  • Destroyed no, harder certainly and brutally so in certain circumstances. That does get worse when you have one of the four yeeting themselves out of the match at the first opportunity, whether by DC or suicide. You definitely have to be on top of it, even at the meme tier level I play at, because mistakes compound harder and faster. That's probably appropriate I suppose - if the killer is playing a laser-focus game then you should need to too. Of course as a survivor that's a pretty precarious situation because that means you need the other three to be doing so as well.

    I get the sense that that a lot of people were very used to the status quo for one thing. Hell I didn't realize I'd gotten accustomed to the idea that in many matches (where realistically I stood no chance against the killer one on one) I could escape because I'd been put in with a capable survivor who could carry the game so long as they could keep the killer's attention, and I paid enough attention to do gens and unhook them if needed. On the other hand, in a rare few games that had been me. That's not so much the case now, although I grant to what extent that's true might take a bit to become really apparent - lots of DCs, people learning what's good again, and matchmaking reset all muddy the water.

    I've noticed that (not across the board but in general) very long-tme players have tended to be less ruffled about things, although many if not most seem to think some tweaks are definitely in order, and even I can see the validity there. The core issue, that's already been mentioned by others, of the disparity between the SWF and solo experience remains though. Seeing as it looks like any movement in that area is going to take a while I suspect you will see a number of solo survivors bleed off (or switch to killer). It is definitely a more punishing experience, although to what degree the level you're playing at makes a difference I don't know.

    I know I've been choosing to invest my time elsewhere, at least until this patch has set for a while. The chaos after it was not the best experience. It also doesn't help if you prefer to goof around for the experience rather than a competitive outcome, which paradoxically when you're a survivor and then escape shuttles you to the realm of people with the inverse priority. Going beyond the topic there though I suppose.