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KiiSumnia

KiiSumnia

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KiiSumnia
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  • @Viamont said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668412#Comment_2668412

    Tell me one thing, why should i be forced to leave the hook i just did and imediatly look after someone else regardless if theres someone around, am i not allowed to patrol the area while another player might be around and try to save said person?. Im not talking about face camping, most killers agree that that its low even for most people, but weater you like it or not, and even the devs have said it, proxy camping its a legitimate strategy that they dont plan on punishing in any shape or form, you might not like it, but its not againts the way of the game.

    I could say the same thing about you, if someone its on the hook and and nother survivor goes for the rescue with the killer still on the area and both are downed that tells me the rescuer its a week survivor with no tactical knowllege, you dont simply go for a save with the killer around, you eather try to lure him away or outplay him. You cant blame me for finding out an unsafe hoook and take advantage of that, or what, am i supouse to go away, let them heal and start chase after they are a safe distance?.

    This is not about being competent or not, its about being eficient. In all honesty, in an RPG do you hit every enemy once or do you focus your atention on one?, the same could be said about survivors and generators. The most eficient way to play its to tackle generators as fast as posible, this meens if you have the chance to have 3 people in one to fix them instead of in 80 seconds in 30 seconds wouldnt you do that?, but heres the catch. You people claim killers tunneling are horrible and toxic, but why survivors doing the same isnt considered toxic?. I could argue the same way you do, that if a survivor manages to do a generator before two minutes in the game it should be considered "repair tunneling", and just like your idea to make it so if someone its on second hook it CANT be killed in any shape or form, then i demand that the moment a generator its done ALL other generators CANT be repaired until YOU the survivors give me a free hook, does that sound fair or does it sound like ramblings of a mad man?.

    You are not forced to leave, if there is someone near the hook you should stay there if you can take a free hit, never miss the opportunity of a free hit. In this case if the sacrifice is a little bit longer that's not a great problem. You took a free hit!

    I don't understand the second point.. yes it's true that a good survivor shouldn't go for unsafe hook. If killer is near the hooked survivor, you shouldn't go for unsafe save but bring him far, or make gens. If you try anyway, save him and both get downed trying is your fault... pay the conseguence. As killer you should hook one of them and wait 60 seconds until the other lose DS. After that, hook the second and stay in the area... that's not camping, it's take advantage of your opponent mistake. You (killer) are suppose to perform action that allow you to achieve victory, and in this scenario the best thing that you can do is stay in the area, take the malus of increased sacrifice time and get ready for a free hit.

    A competent player is efficient, it's the same thing.

    Anyway my complaining about tunnelling and camping is only about FUN, camping and tunneling is not fun, i do this only when i am frustrated because surv are too strong for me (i am not the best killer in the world so this happen, and more my rank get higher more this happen)

    Anyway i think that the suggestion that i proposed should be combined with a killers buff... your last example is really interesting. Adding a phase of 60/90 seconds where all gens are locked, killer can't use perks or his ability for the duration of this phase, surv aura is revealed every 30 seconds... something similar to this for increasing fun of the game. You know?! I play this game cause it's fun, elminate thing that create frustration should be the target of developers because frustration decrease desire to play another game.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668357#Comment_2668357

    What if I tell you that I will not be able to hook another survivor, because of that bodyblocking?

    and I will not be able to punish it. Well, I will but you wouldn't like it.

    If anyone tried it, I would let them bleed out on ground...

    That's simply absurd.

    You hook him so now you have time to find another surv and hook him, this is how the game works. He can't body block because he's on the hook.

    Maybe his mates are able to rescue him, heal and in this time you didn't find no one else to hook, that's beacuse you are too weak.

    Bodyblocking con be stopped with an hit... let him down and catch the other surv, if you are competent you should take someone else and after that hook the immortal surv is no more immortal.

    Anyway remember that when surv are running around you like happy monkeys they are not playing seriously, they are trolling because you are too weak in confront of them... and this is a matchmaking problem.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2667852#Comment_2667852

    You really don't see an issue? That survivor is going to bodyblock the ######### out of me...

    I have nothing more to tell you, if you are that bad at theory crafting that you think this is good idea...

    That survivor is going to bodyblock if you are unable for all the rest of the game to hook another surv.

    At this point i think that the problem is matchmaking.

  • The only valid reasons to stay near an hook are: there is another survivor near, there is a generator near to be completed so if you leave that gen will be completed and the surv rescued, game is finishing you didn't a kill and you need to give at least one soul to the entity. I think that in all this cases the timer speed decreased it's a good thing.

    And about tunnelling, the only games that i played like killer when a survivor dead and no one else was hooked it happened because i want do that intentionally. I think that "your teammates failed and you died" it's too punishing, that's also the reason for this suggestion.