Kenpo_Kid69
Kenpo_Kid69
About
- Username
- Kenpo_Kid69
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Comments
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I play all the killers, never ran into a problem where Made for This was making me unable to kill survivors. Also killers have plenty of ways to increase their own speed or to counter Made for This. In fact all 3 of Singularity's perks counter Made for This in their own unique way. Perk is fine.
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@Coffeecrashing Spine Chill helps stop the 3 gen problem, it doesn't encourage them. Same with Alert, Premonition, etc. Allows you to stay one step ahead of the killer when they work in solo queue. Spine Chill has never been the end all be all, its never been an issue in this game. You don't hear comp players complain about it, nor do you see it topping survivor lists or being called a meta perk. Once the vaulting bonus was removed those days were over. Also you say its so problematic and yet we have a visual terror radius now in the options that literally does what you claim was hurting the game.
Temporary buff was the visual terror radius, not the whispers. And it wasn't being removed for being too powerful, they just felt it was redundant for the player to have it twice.
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What's the counter to Whispers? What's the counter to visual terror radius that any survivor can use? Plenty of things in the game that have no counters or no practical counters anyway.
Why rework a perk so that its literally useless for survivors? That also does not make sense and the patch notes and current perk description clearly show that the changes made were not intended. Keep in mind Coffee, even with the whispers, even with the visual terror radius as well, most streamers like Otz or Hens will tell you that Spine Chill is still not a great perk. Its a nice security blanket for survivors but without the vault bonus most of your really good players are not going to run it. Its hardly meta, in fact its not even banned in comp play to my knowledge and yet no one runs it. Hardly a canidate to nerf it into the ground as this patch has done. By mistake IMO, because two of the abilities are being confused as being the same, when they are completely different from one another.
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@Coffeecrashing That's referring to the speed bonuses activating. Spine Chill still warns you (or did anyway) if a killer is within 36 meters of your position. Also that's very old patch notes. Here are the current patch notes on Spine Chill. Patch notes 7.1.0 Nicolas Cage......
https://forums.bhvr.com/dead-by-daylight/kb/articles/400-7-1-0-nicolas-cage
- Spine Chill:
- Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
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I'll try and explain this again, using the in-game perk descriptions -
This is how the current Spine Chill reads.....
An unnatural tingle warns of you impending doom. Get notified when the killer is within a 36 meter range. If the killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabatoging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 6%. The effects of spine chill linger for 0.5 seconds after the killer looks away or is out of range.
As you can see by the description it has two different abilities.....1) Get notified when the killer is within a 36 meter range. And 2) If the killer is within range and is looking at you with a clear line of sight, your speed you basically get 6% added to most of your survivor actions.
What was actually supposed to be removed was this.....If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon.
The problem is the devs or bug reporting team or whoever, seems to be confusing the two abilities. They are confusing the Whispers portion of the perk where it would light up with the visual terror radius ability. They are not the same. Visual terror radius would show you the proximity of the killer if they had a audible terror radius, the whispers portion would just light up when the killer was within the 36 meters, whether the killer had a terror radius or not. The visual terror radius is what was intended to be removed not the whispers portion of the perk. Its basically useless now unless it get fixed, put back the way it was (with or without the visual terror radius).
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I think what the bug reporting team is failing to realize is that Spine Chill has two abilities (previously it had 3). The visual terror radius got removed (and it shouldn't have) that allowed you to visually see how close the killer was to you. Hardly game breaking since there is also an option now to use a visual terror radius, should have stayed on Spine Chill, but its gone now, probably to simplify the perk.
Anyway that aside, Spine Chil is still supposed to have 2 abilities. Its supposed to notify you when the killer is within 36 meters of you, this ability is no longer working, even though its clearly on the patch notes and perk description. And now all Spine Chill actually does is give you a bonus when the killer is staring at you. Effectively making this a completely useless perk at the moment.
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- Here is what Spine chill is supposed to do..... Spine Chill:
- Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
At the moment its only half working, the part where the killer looks at you, but the notification part of it lighting up when he's within a 36 meter range is not working at all. Essentially making the perk completely worthless.
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Spine Chill is supposed to activate whenever the killer is within 36 meters and give you bonuses when the killer is looking at you. Its clearly broken right now and pretty much useless. There is no way its meant to be the way it is now, and if it is then a new perk description should be written for the perk. But again why even have a perk that literally does nothing now when anyone can just turn on the visual indicator which is ironically much stronger than the perk now.
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Reassurance can only be used once per survivor now (has to be a bug) can confirm.