KempAshton
KempAshton
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- KempAshton
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1281963#Comment_1281963
A good survivor is going to know where everyone is at all times and exactly what they're doing, as well as knowing the progression of every generator someone else has worked on, location of every totem someone else has spotted, shared aura reading, and so on? If you see a survivor like that, please report them because they're definitely cheating.
To say a swf can know all that as well is unrealistic. By your logic I can literally but bond or empathy on with object and id have the same knowledge as a swf but nobody cares then? Again as I said in my comment swf does have an edge over a solo but a good solo with gamesense can assume where the killer is and what gens people are working on. You are making it out like every swf is out to win a demolish the killer when 90% of them literally just want to talk to a friend.
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A good survivor is going to know these things though. If I'm not being chased I can assume someone else is and do a gen. If im injured I can find a survivor by looking around different gens. Does swf give an advantage Yes. But to say its a problem is wrong. The problem would be 4 good survivors who know what they are doing and be efficient. You are also assuming that every swf plays optimally which is totally untrue. Ive demolished groups of players who have no idea what they are doing.
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@Orion said:
As a survivor main who exclusively plays SWF (never solo), you're wrong. My friend and I are usually just chatting (like how much I ######### hate the corn fields), but we still go full SWAT when we need to. We tell each other where we are, who the killer is, where the killer is, what the killer is doing, etc.. We run different aura-reading perks, so we basically know what's going on everywhere, always, and keep each other informed. We destroy some killers just because we know when to unhook, where the traps are, who's on gens, who's opening the gate, which gate is being opened, which gens are near-completion, etc..
When we get destroyed, it usually boils down to a few external factors:
- Other survivors are idiots (suicides, disconnects, running directly to the killer that they saw leave the area, stuff like that).
- Killer is just overwhelmingly good and/or running the most powerful perks and/or add-ons there are (we're not gods, and I in particular am only above-average).
- Bad luck (running into the killer at the start and getting your ass handed to you).
- Bugs (stuff like no TR, then loud TR, then you get smacked because the killer just came out of nowhere).
SWF utterly breaks DbD's balance. On the other hand, it can't be removed, so we're stuck with it. However, to say it's not a problem is absurd.
Again a good survivor will most likely already know all these things. Many of these thing boil down to game sense. I'm not saying swf may not be a tad bit stronger but to say that its the problem when its not is just wrong. 4 good survivors are going to win against a killer swf or not. Also you seem to be a player who as you say "goes full swat" which is not the majority of swf players.