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KawaiiArii

KawaiiArii

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KawaiiArii
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  • @CheyeneKL said:

    The only good thing about these horrible survivor side glitches is that the queue times have consistently been MUCH better LMAO; if this is the devs trying to get more people into playing killer, I gotta hand it to them for coming up with an effective way to get that happening LMAOOO

    But yeah, survivor is extremely frustrating right now. It's not completely and utterly horrible if you're used to playing in a super safe way, but if you liked to play close to the edge/take some risks, there are only downsides to it. If you want to try a mindgame or two against the killer... that doesn't exist now and you almost ALWAYS lose. You literally can't win pallet mindgames because pretty much every single killer is swinging through pallets at this point, for good reason!

    A couple of my friends are taking a break out of frustration. I still enjoy the game and have faith that the devs will fix the issues, so I'm still playing, but definitely not quite as much.

    I'm also not feeling at all guilty over bringing strong builds or even keys- nearly every single killer has been taking advantage of the current killer favored issues, so I'm gonna look out for myself in the ways I can control LMAO

    You know they know what they're doing when EVERYONE is swinging wildly around corners, every single pallet, etc., all while a much larger percentage than usual of killers are equipping Enduring and Mad Grit (not many people are bringing it up, but if you try to make a killer miss a hit while carrying a survivor, they are hitting you from very far away and as if they can still lunge even while carrying a survivor).

    I've had so many "WHAT WAS THAT HIT!?!?" moments in just the past two days lmfaooo

    I've asked "WHAT WAS THAT HIT?" 1,000 + times BEFORE the update, but now it's like EVERY. SINGLE. HIT.

  • @OmegaCerebro said:

    Is no one going to mention how they sneakily zoomed in the survivor perspective so that we now see less of our surroundings than before? I used to be able to see my entire character from head to toe when standing. Not anymore. Also, whenever I'm hooked, the zoom is so bad that the killer's upper torso and lower legs are clipped.

    Yeah they've done a lot of under-handed sneaky changes like this that no one ever talks about . With every map change they've made - the map is shrunk down significantly in size - but the number of hooks remains the same too.

  • @Tsulan said:

    It´s not unplayable. Hit box seems a little larger, unbroken is bugged af and the injured running animation are the things that bother me. But its by no means unplayable.

    Can I ask what your method of playing is? Are you a stealth player? If not, are you going down immediately in almost every chase?

    As a nonstealth redrank, I can usually stay in chase for a three gen run. But with this current update, I'm going down immediately in every chase.

  • Hi! Survivor Main here.

    Do yall think the Devs actually read these? I think my first ever forum post is directed for their attention, but also to talk to the community.

    So, I have been playing DBD for over three years on XBOX, and in the last year switched over to PC. I paid for the games both times, I own all of the DLC, and almost every single Feng Min skin - almost. I have every single survivor perk unlocked - for almost every character. I dont often play with a full SWF, I am either solo or with one other party. Rarely do I play with a full team. I have 593.7 hours on PC and 532 hours on Xbox - while working 60 hours a week. (odd, I know - I've put a lot of time into the game when I moved to PC, haha) My point is, not only have I spent a LOT of money on the game, but also a lot of time, effort, and energy. I come here today because for the first time I am extremely disappointed and worried for future of Dead by Daylight.

    In the twins chapter, there were literal GAME BREAKING bugs. To the point where the bugs made it so you couldn't play as the twins - poor Victor would always be stuck in the ground or in the air. Remember the hill bug? Dont get too close to the hill as survivor, or you'll be stuck there until the killer has mercy on you, or doesn't. I'm not even getting into all of the other bugs, but trust me - we, the players, consider these bugs to be game breaking, making it impossible to play. Now, it's really devastating when you're given new content, but can't play it until a month after its release. This is no longer considered to be "new content".

    Today, there is a pattern. New "midchapter" release - and now it is even more unplayable than before. Out of all the games I play, this is the one that takes the longest to fix when there is an issue. This is the only game I play that has issues on updates like this at all - as though it's not even tested prior to release. To me, it's on the level of Cyberpunk - but on a more consistent level.

    This is not the only thing that worries me for the future of Dead By Daylight. These bugs are not the only thing that makes me believe the game will soon be unplayable...Over the past three years DBD has gone through many, MANY changes. I played when Freddy was literally the weakest killer, and now he's got an overpowered kit - with traps, mobility, perk-counterplay...his kit is endless. I played with old ruin, where it slowed the game down, and they nerfed the heck out of it. I played before "dead"icated servers, when the ping was at the mercy of the killer's host P2P. The fact that we have been on dedicated servers for as long as we have been now, and there are still only 2 servers for ALL of North America is devastating to me.

    In the most recent Dev stream they talked about some changes to come with Object of Obsession and Decisive Strike. Now, while I understand the logic behind changes to both of these perks - I feel like with ALL of the changes combined, the survivor role is becoming more and more difficult to play. I can acknowledge, and even be grateful, for the few nerfs killer perks and even moris (FINALLY) have received, and even the few survivor perks buffs - but it doesn't add up. It doesn't make up for all the unplayable aspects of survivor at the moment.

    I dont know about you all, but the only change I have ever asked for was the fact that I can touch the ground and start moving after a window/pallet vault and still be hit, to be fixed. Even while running Spine chill and Resilience. Being able to play a game smoothly and consistently is much more important than its graphics. At this point I dont see that the devs have any intention on fixing the hit boxes or the real issues. Yeah, they'll fix the bugs - but the fact that I can STUN the killer with a pallet and still get hit? That didnt happen before the dedicated servers.

    You can cover your house in paint, but when your foundation is breaking - no amount of paint can fix the foundation issues.

    And now the survivors hitboxes are even bigger than before?

    After the 1,000 hours, and all the money I have put into the game I think I'm done for now. I dont want to support a game that doesn't support its players. It goes far beyond "fun" and "enjoyment", it's become - "is it even playable?"