Kalavinka
Kalavinka
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- Kalavinka
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@Ohyakno said:
This is a new killer. It's not fair to discard a popular killer that many, many people enjoy and replace it with something completely different.
I think the Legion's design should have been similar to this from release. It would be a problem to change to this unless an overwhelming majority wanted it, I agree. As a Skull Merchant player, losing the gameplay you enjoy just sucks.
But hypothetically, what would you think if Legion's current gameplay was moved to a different killer and something like this was how Legion played, to make them more in line with their lore and character appeal?
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/452113/legion-rework-proposal-all-four-one
I don't think imposter-type killer will be more fun to verse than current scamper legion. I would give him something else.
Fair! What aspects of the gameplay do you think would detract from player fun? I really like workshopping this sort of thing and improving upon concepts.
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@CatFish said:
https://forums.bhvr.com/dead-by-daylight/discussion/452113/legion-rework-proposal-all-four-one
I like your concept, legion clearly needs something extra besides its ability to simply wound survivors. But I think your concept is too hard to implement maybe something like: every time legion deals a total of 5 frenzy hits, 1 member of the legion group spawns for 1 minute as an m1, 4.6ms killer
BHVR already has an AI for m1 killers, at least it is used in 2v8 when 1 of the killers is DC, so it wouldn't be that hard to implementHey, thanks! <:
I feel like how hard this concept would be to implement is a dice toss.
All of what the Legion members would need to do is already programmed into survivor AI. They need to be able to vault windows, vault pallets, traverse the map, and touch generators - that's it. Then some measures to make generators turn "invisible" to the AI if a Survivor's already on them, and block a bunch of the other unnecessary functions (healing, totems, chests, dropping pallets, fleeing from the Killer, etc).
I think your idea would be cool too, especially if the other members spawn from around the corner out-of-sight of everyone (as though they were there all along), or come out of a locker or something. (There's something inherently funny about a group of teenagers jumping out of lockers to bully you.)
I see some issues with it though. Relying on AI to get hits could make the killer feel pretty similar to Knight and have some of the same issues. Plus having the 5 stabs be the trigger for such a cool feature might exacerbate frustrations when players just spread out, frontloading Legion's value into a moment where they've already gotten a down with the 5th stab and are therefore already "winning". Maybe it could be a (very slowly) recharging alternative ability with two stocks where you open a locker mid-chase and tag in one of the other Legion members who's spawned inside it like they were hiding in it all along, and the 5th stab could speed up the recharge or grant a stock outright.
Having the ability be triggered by a locker open mid-chase would give the chased survivor time to react/create extra distance before the additional member can catch up with them - plus it'd give an easy choice to the AI in terms of who they should be chasing (i.e. the survivor you were already in chase with).