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JustDolla

JustDolla

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JustDolla
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  • Im not sure if this is a post trying to be a flex, or 5.5k hour player just dont know what bloodpoints is used for.

    "but i dont wanna buy add-ons and items" then why are you making this post again? - cuz thats what you use bp for....

  • @Agt_Scully said:

    https://forum.deadbydaylight.com/en/discussion/comment/2913667#Comment_2913667

    Are you playing on Mobile? I'm on PC and there is no way to reach Grade Iri 1 without skill. I have 500 hours of gameplay in 3 months and I've never reached Iri 1 as either Survivor or Killer. I consider myself a decent Survivor but the Killers are just too good to consistently get pips to progress. I've even de-piped in matches with AFK Killers because there was no way to save survivors and score points.

    In matches I play as Killer, I noticed the best skilled Survivors always have the higher grades in post-game. Don't get me wrong - I would love it if Grades were based on time played as I would reach Iri 1 every month! Sadly, only the highest skilled players reach the top grades and earn the most BPs.

    According to steam i have 446hrs in dbd. ive got iri 1 every month on surv (13th to 13th) ive played, except the first month, where i learned the game (i got iri2). I will consider myself a decent survivor, but nothing crazy, and i dont have the knowledge as players who played this game for thusands of hours, but i find it fairly easy to grind iri 1 on survivor. (since im not allowed to link a specific profile on the forum i can share it with you privately if you dont belive me).

    You just need to know what gives you iri medals in the 4 categories to grind to iri 1, it has nothing to do with skill tbh. you can get 4 iri medals in a game, but only sitting on gens when you shouldve gone for saves, or not taking a single hit for your teammates the whole game, even tho they all where hook stage 2 and you werent. This is just two of many examples of why mmr based on the grading system is a terrible idea.

  • I think you make it harder to get of the killers back, than it really is. Sure if you get downed infront of a hook, the chance for a teammate saves you with flashlight is probaly higher than you getting flip flop value. There are multiple maps with hook spawns, where flip flop should give enough value to get a chance to get of the back, even without teammate interactions (ofc. if the killer dont pick you up instantly).

    Besides that, the perk would be broken if you got of the back everytime. + This perk really shines when the killer likes to slug, and imo, unbreakeble or soulguard are better slug counters, and boil over are (again imo) a way better "get of the back perk".