JudgeAlex1
JudgeAlex1
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- JudgeAlex1
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Asserting that leaving the game will ruin the experience for the 4 other players is also anecdotal. I replied to an anecdote with an anecdote, its tit for tat. If you're having an entirely miserable time in a game because of poor design, and you leave, the developers bear the burden via quality control. Its funny that "harming the experience of other players" is held accountable with a timed ban, yet the game being unenjoyable at times due to poor design "harming the experience" is, of course, not part of the conversation.
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@Mandy said:
When you quit the game you are ruining that game for 4 other players - that's why the DC timeout is in place in an attempt to discourage players from disconnecting in the first place.
It's also your responsibility to have a stable internet connection, especially when playing online games.
Someone frustrated by a particular game, is not an adequate reason to DC - that's exactly the sort of reason why the DC timeouts are in place.
As someone who has rarely ever had my game "ruined" by someone disconnecting from my game, as both survivor and killer, I entirely disagree with your assertion. Yes, on occasion it can be frustrating but with over 1400 hours, I think I have seen enough disconnects in my lobbies to have a firm opinion on this.
It's also the game's job to have a stable access with dedicated servers, but that doesn't always happen, so there's two sides to that coin.
Yes, it is an adequate reason to DC. You spend money on a game to have fun and enjoy yourself. If the game becomes unpleasant at times, and you want to opt out (especially when bad design is the root cause of the frustration) no one else should be entitled to your time.