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Jeonn

Jeonn

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Jeonn
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  • @tes said:

    Ghoul :

    — Constant slowdown by deep wound

    — Completely counters shift w + pre run

    — Free first hit

    — Mobility that allows him to pressure 2 people at the same time

    — Less cooldown after vault in enrage mod

    — Bodyblock

    — Low skill floor

    But he also has:

    — Bigger slowdown after vault

    — Punishment for breaking palletes, so it force him loop rather than break and catch up in dead zone constantly

    — Priority on vault hitbox rather than survivor that causing awkward moments

    — Leap can be prevented by bodyblocking and u aren’t able to make a hit

    — Heavily depends on will survivor bodyblock the window to force bite instead of vaulting

    — Mobility isn’t actually good as anti loop, weakness against t/l walls or short loops without bamboozle/brutal strength. Against good survivor after taking hit he is more likely will forced to be m1 killer in 1 vs 1. Can counter only abused loop because of vaulting

    — Low skill ceiling

    — Less strong zoning potential

    — Weak on indoor maps

    Wesker

    — His dashes covers 90% of tiles if playing it right, he doesn't have serious weakness in anti loop if we’ll not considering his bugs

    — Constant hindered status after hitting

    — Infection that also works as slow down as deep wound + improve ability cooldown

    — Strong 1 v 1 potential even against extremely good survivors, because he can’t be forced to be m1 killer and requires niche understanding of counterplay, so on high skill ceiling he is hard to counterplay

    — Can counter shift w, but less efficient than ghoul

    — Bodyblock

    — High skill ceiling

    — Stronger zoning potential

    But:

    — Poor mobility. Dashes can’t help up catch up survivor if he prerunned you. Only when u are already in chase with him

    — Low pressure. He is meant for fast chases, because can’t pressure multiple people if they spread out. U need force pressure yourself as player, that requires high macro knowledge

    — Bugs. Bugs. Many, many bugs.

    — Bigger cooldown after vault but less slowdown than ghoul

    — Ping highly dependancy

    — Vault priority as well

    — Small and more inconvenient hitbox

    — Weak on indoor maps

    For me ghoul on tier higher only because of his mobility and pressure thing. In chase… if we considering survivor knows counterplay, Wesker seems stronger in 1v1 if it's good killer player against good survivor player. That’s IMHO

    I prefer Wesker because he provides skill ceiling. I just like such type of killers

    It should be mentioned for future readers that the reason getting the first hit as ghoul is so much easier than wesker is because the leap is actually hitscan and has autoaim. In practice this means that even if you miss by just a little bit, you get the hit, as well as you damaging the survivor even if they manage to run behind cover in the time between "getting hit" and actually taking damage after the leap animation