HexDevourSWF
HexDevourSWF
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- HexDevourSWF
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Comments
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1047698#Comment_1047698
Well part of playing killer is implementing tricks to fool the survivors into making bad moves, that's mindgames for every killer right there.
That fair I always just thought of it as one of her mechanics instead of a mindgame but I do use that so I guess I do mind game a bit with her sense I use that alot. The other thing that helps is that no one runs dead hard around here sense it's broken right now so that helps me make alot of my swings.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1046682#Comment_1046682
You absolutely have to mind game her blinks. I'm not sure where to even begin with that. The quick aim camera flick as you release the blink charge is a baseline high rank Nurse tech. You'll have a very hard time catching red rank survivors at LOS breaks if your aren't mindgaming your blink destination. They can see where you're aiming and can hear how long you're charging for.
I guess I just didnt consider that a mind game. I considered that just playing her. To me it's not really a mind game.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1046682#Comment_1046682
As a Nurse-main myself, you sound very ... unconvincing. Saying you don't even know your blink distances, but yet get many kills with her versus red ranks.
I myself know blink distances very well, but I still miss alot of blinks, because tricky survivors do unexpected turns last moments.
@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1046682#Comment_1046682
As a Nurse-main myself, you sound very ... unconvincing. Saying you don't even know your blink distances, but yet get many kills with her versus red ranks.
I myself know blink distances very well, but I still miss alot of blinks, because tricky survivors do unexpected turns last moments.
I know the distances I'm just not confident in myself if that makes sense. I've ran her without the flannel add on just fine. I just run it because it ensures I don't screw up if that makes sense. Also I'm wondering if the red ranks in my area arnt as bad as everyone else. 99% of the people I play with are casual and I never come up against sweaty swf.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1046843#Comment_1046843
Literally the only thing they changed on her basekit was the cooldown stuff. So everything else you experience (including gamebreaking bugs) was there before. So instead of changing fatigue and adding a cooldown they just slapped a cooldown on an already cooldown like mechanic. No thought was put into this change, it was literally just a cop-out to actual real advanced changes, and it shows. If anyone on the team played her they would've instantly raised hell about the 99% charge scenario that happens a lot.
Mind-gaming right now is just straight up impossible with her so I don't fault you for abandoning it. It USED to be a lot of fun to play with them by blinking in strange places but now all it nets you is a wasted chase.
I can definitely see you you can find that annoying. I guess I just never had it so I don't miss it lol. As for the mind game that's why I stopped playing her. It just isn't that fun sense it's just the same thing over and over and while it takes skill to use her blinks it doesn't leave any opportunities for being creative if that makes sense. That's why I'm a Billy and ghosty main honestly. They have so many more options in a chase to make it fun.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1046801#Comment_1046801
It's pretty much accepted as law of the land Nurse is one of if not the hardest killer to learn. You'll have to excuse me for doubting someone new to her can just instantly 4k at red ranks every game.
And she does play differently from before, mainly because she is so limited compared to her old self. There are things you can no longer do with her. Full Stop. I loved mind-gaming people by blinking in places they never expected and coming from behind a wall to get a cool hit. If you try that now there is a huge chance you're going to basically waste both of those blinks and either reset or lose the chase entirely because of the cooldown.
If it added new ways to play her or offered some new mind-games you could do I wouldn't be nearly as upset at the changes as I am, but here we are with me upset and her left with less tools to do less things than before.
When I say that I'm newer to her I have somewhere around 70 or 80 hours with her. So by no means am I an expert. For the first couple hours I would only have a 1k or 2k game but I found it got alot easier when I didn't mind game at all and just blinked directly to them. Maybe it's just the people I go against, I honestly don't know. The only thing I could see changing is the looking down after blinking. Was that a thing on old nurse too?
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1046748#Comment_1046748
The more you talk the more it seems you just make up ######### to put down legitmate complaints about the new Nurse man.
https://forum.deadbydaylight.com/en/discussion/comment/1046767#Comment_1046767
Yeah talk about a hard counter perk, it basically just resets the chase entirely for her now.
I'm not trying to put it down or anything like that. You just called me out for being new to her which I already stated. I'm just trying to share my experience and what works with her. Like I said she is alot different from her old version so I'm just wondering if that why you and other people have issues with her now sense you can't play her the same way. I'm sorry if I offended you, I'm just trying to show a different side of the story.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1046647#Comment_1046647
Oh my god I raged so hard playing a great game of hag with mapwide tele + shackles and I was plowing through them with Amandas unhook perk and about halfway through I keep teleporting to traps across the map instead of the ones I mean to. It was so rage inducing oh my god lol
https://forum.deadbydaylight.com/en/discussion/comment/1046685#Comment_1046685
I hope you see how dumb this look. If you're still getting used to her teleport distance I can assure you any good survivor will easily evade you. There's a reason for "baby Nurses."
So if you're still not completely muscle memory aware of her distance than you clearly aren't 4king good survivors.
Well if I can 4k in red ranks and you can't then I don't see how I'm the baby. I can do it without it but she's not my main and I don't play this game 24/7 I have alot of stuff to do outside of this game. The flannel just ensures that I won't screw up. Maybe try it and then maybe you'll actually be decent with her instead of complaining about her. But hey it's just a thought.
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I should also mention that the only add on I use is the flannel sense I'm still getting used to the distance for blinks
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1046476#Comment_1046476
I'm not talking about buffing, but undoing the recent change that added the cooldown in the first place. It is unnecessary and adds literally no new ways to change the way in which you play Nurse, and in fact it limits you into playing her in a very specific way or pretty much hand the game to the survivors on a silver platter.
You can't mind game anymore because using your blinks for such things will punish you and let the survivor run away for free.
You can't traverse the map the same anymore because if you use 2 blinks you'll get punished when you do find a survivor.
Missing a blink in a chase now can mean the difference between starting the chase over again entirely and not even being able to find a survivor because of the stun and slowness of her walk speed.
Also this is coming from people with 300+ hours on Nurse who are very much used to her old playstyle. I preffered when it took skill to not only play her but also counter her. Before it was a skillful interaction between the Nurse and survivors, as they had to think about when and how they were going to try and break LOS or juke. Now you can just run in a straight line and get almost the exact same result as before with a braindead amount of thought.
You don't need to mind game with her. Blink to them and hit them it's really not that hard. Maybe it's because I didn't play her before the Nerf but I honestly have no issues getting a 4k against red ranks. Her mobility around the map for checking gens is still decent. Blink to a gen if someone is there use your second blink to attack them if there is. Then depending on what they do either leave them or use another blink to smack them down. It's really not that hard when you don't over think it and learn to juggle the survivors. Idk if I adapted to her quicker and easier sense I didnt play old nurse, but if survivors are running in a straight like from you to get away you're doing something wrong no offense.
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I'm newer to nurse and honestly don't have a problem with her. I don't think I'm god tier with her or anything but I don't think she needs a buff at all. I have no problem blinking once to get close and then the second to get on top of them and hit them. Then I wait for my two blinks to recharge and do the same thing. I don't find it that hard or anything that you guys talk about. Yeah it's annoying when I miss a attack but that isn't that often. As for the looking down after blinking, it's annoying to begin with but I got used to it rather quickly. She is still the best imho and the buffs your guys talk about would be stupid. Especially more blinks.