Hansenni
Hansenni
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- Hansenni
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@designator said:
Survivor main. I’m gonna stop playing until they nerf killers. I feel like they plan to nerf killers but nerfed survivors first because killers complain more (just look at the fourms). I’m hoping the next patch will nerf oppressive killers like nurse and look at mechanics like camping but until that I probably won’t play.
What bothers me about these changes is they have consistently made survivor skill matter less and less with killers like Legion, Deathslinger, Artist, and old ones like nurse. When does my 2000 hours worth of knowledge come into play when I spawn in a dead zone and go down in 25 seconds to a bloodlusting killer? Seriously why do they want to buff bloodlust and nerf pallets? Why not just make it so survivors automatically go down after 30 seconds in a chase so baby killers don’t need to learn enough game sense to drop a chase? Until they improve survivor gameplay I will invest my time in a game that rewards skills.
They didn't plan on nerfing one group specifically, the whole point of the update is to shake up the meta and create an environment, where survivor and killer can try out new perk builds, without immediately having to fear to throw a game, just because they didn't bring the best 4 perks in the game. And it is not skill, if you need the same 4 perks to win. And truly skilled players, are able to outrun an killer for quite some time. This way many players can experience new aspects of the game, which they till now didn't, because they just used 4 meta perks every game from the start to now. I see this update as an opportunity to discover new fun perk builds. But for most survivors it seems like change = bad. While as killer you are used to adepting to new situations, since every new chapter brings a new character with unique abilities and new perk build needs. And now for the first time in many years survivors get as well the chance to learn new skills and adept to new perks.