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Ghostie

Ghostie

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Ghostie
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  • @beldr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2031053#Comment_2031053

    If survivors didn't use flashlights, throw pallets, vault windows or use keys lightborn, endurance, Franklin demise, spirit fury or bamboozle wouldn't be needed.

    You can't just rage because people play in a way that makes it easier to win. You are not entitled to win or survive and your counterpart shouldn't do the same.

    No killer likes DS, UB, BT or sprint as much as you don't like NOED. The only difference is that NOED is a perk that only works if enemy does not know how to counter it and unless survivors are braindead it will only get 1 kill.

    where am I saying I'm entitled? Where am I saying I'm raging? Because I'm not doing either. Flashlights, pallets and windows were added for survivors to be able to escape the killer, lightborn, endurance, franklins, etc were made for killers to be able to counter these survivors ability to get away from the killer and be able to kill the survivor. No one is saying anything about surviving every match, I know not every game is going to be a win.

  • @CryptFriend said:

    NGL, I, a fairly consistent rank six, was seriously considering adding NOED to some of my builds because I'm tired of the generators getting done in six minutes or less because I'm better at playing some killers than others--hopefully with MMR in place I won't have to.

    Not expecting it'll work, though.

    well, sometimes losing a chase is always good, (it doesn't make you bad like many survivors will try to say you are), you just have to remember to keep good gen pressure, you never want to commit too much on the survivors and remember it is ok to leave the survivors

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2031046#Comment_2031046

    It has to do with the definition of "free".

    For NOED to actually give free kills, it would have to immediately put survivors into the dying state upon activation if not hooking them outright. That's what free is. A lot of people seem unclear on the concept. NOED doesn't give free kills, it does make it so you only have to win 50% of the chase to get a down (hence why I used 50% in my example), but you still have to win that chase, get the down, get the survivor to a hook and make sure they aren't saved to get that 1 kill. That's just not free. Easier, absolutely, but not free.

    yea, but you have to think about the kind of teammate the survivor has, if they're good or a swf then there is a chance that the survivor will live, but if it's a bad team, then god no it's definitely a kill. but even with a good team it still could end up as a kill, depending on totem spawns and how soon you can find the totem, but it might as well be a free kill honestly, because it's not always easy to find, that's why I see it more as a perk for new killers than higher rank killers, because it gives low rank killers a chance to learn the game. But I honestly just think it should be removed from the game, it requires no skill to use and allows killers to learn how to play the game without always relying on a perk to be able to get the kills

  • @beldr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2031012#Comment_2031012

    So your point is that if Killers didn't play at all survivors wouldn't need perks?

    where am I saying this? What I'm saying that if killers didn't tunnel, camp, or slug then perks such as DS, BT, and UB wouldn't be needed. If I was saying that then there wouldn't be a game. Unless that's how you play, then you're the kind of killer no one likes.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2030965#Comment_2030965

    "stop acting like noed gives free kills, it only shortens the chase by one hit"

    If I sell you an item for 50% off, did you get that item for free?

    how does that make any sense?

  • @beldr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2030965#Comment_2030965

    I find it a bit embarrassing seeing red rank killers survivors using DS, UB, BT, exaust perks... it's almost like they can't play without it and can't get a kill escape unless they run such a ridiculous perks

    1. Survivors wouldn't need DS if killers didn't tunnel
    2. survivors wouldn't need BT if killers didnt camp
    3. survivors also wouldn't need unbreakable if killers didn't slug. they're counter perks for a reason to be able to continuing playing the game..


    and ofc not all killers do this, but obviously it was enough killers that caused these perks to be added into the game

  • @Ruma said:

    https://forum.deadbydaylight.com/en/discussion/comment/2030772#Comment_2030772

    Where do you want to know they only get killes because of NOED? Not everyone who uses it cant play without it and more often then not, you would get the kill at the end anyway, with or without NOED.

    Stop acting like NOED gives free kills, it only shortens the chase by one hit.

    Which is also kinda funny since the meta is to stay injured anyways so it wouldnt matter that much.

    but how does that make sense? "stop acting like noed gives free kills, it only shortens the chase by one hit" that's like saying "stop acting like tunneling isn't a method, it only shortens your game playing." Does that make sense? No! of course not! because that's exactly what both do! Noed is more of a perk for baby killers so it can help them learn the game IMO, I find it a bit embarrassing seeing red rank killers using it, it's almost like they can't play without it and can't get a kill unless they run such a ridiculous perk. And it does kind of put two and two together, that LOWER rank killers are only getting kills because of NOED, easy down against survivors who are still learning the game and to learn how to counter perks like NOED.