Gassy_Boy91
Gassy_Boy91
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- Gassy_Boy91
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Actually, I use a formalizing tool to help improve my statements, ensuring they don't come across as too blunt. It also significantly assists with essays by allowing me to take my existing writing and expand upon it to meet assignment criteria. Ultimately, it's still my opinion—just presented in a more polished way. 😆 Highly recommend for essays requiring a ridiculous amount of pages.
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032885#Comment_4032885
I've got around 2.5k hours on killers. I am playing killer role.
Especially now after the maps nerf, I only launch the game to play the killer.I've 4k'ed yesterday with houndmaster, unknown, ghostface, pig a dredge without any issue - played those killer just once each.
You literally don't know my experience and trying to make my reply invalid. That's not right.
I really believe that I have much more experience in the game than you.Do you on the other hand play survivior? Because experience now is miserable. We are not able to loop good if the other side of a pallet is one swing away.
You can't talk about healing buff when we got styptic and syrringe taken away.
Also, the healing at some point was so much faster and got heavily nerfed.
It's nowhere near what we had before. Bet you didn't know.Everyone is talking about the second chance perks, that they can be equiped etc.
But no one thinks that's stupid that we HAVE TO bring the perks to have a chance in a game. I want to bring bad, niche perks and still have a chance to win the games sometimes.Sir, I have been playing this game for several years. I initially played Pig before all her nerfs, when hook grabs and multiple survivors escaping through the hatch were still features. I have experience playing on both sides.
At no point did I imply that your opinions are invalid. My initial request was for us to approach these discussions with respect and an open mind regarding the changes the developers have implemented, which are intended to improve the overall health of the game for all players.
How can you reasonably believe that the Anti-Tunnel and Anti-Slug changes would benefit killers? Consider how your killer gameplay might have been affected if those changes had gone through—you would likely have faced more frustration, along with many other killer players. The players who are most impacted are often newer killers, who join to play their favorite slasher but end up being bullied and overwhelmed in matches. This makes it harder for these new players to enjoy and stick with the game long-term.
I am not alone in thinking these changes could be more harmful than beneficial; the significant negative feedback from content creators and the wider community supports this view.
Regarding your comments on second chance perks, I understand and agree that no side should be forced to use META perks just to remain competitive. However, I believe this issue is largely driven by MMR, which is a separate discussion. The current gameplay format—where survivors are encouraged to bring second chance perks and killers rely on multiple slowdown perks—is a direct result of MMR pushing players into higher tiers. Gone are the days when content creators could share niche or meme builds and still enjoy success.
Personally, I still use meme builds when playing with my brother. And just to state a fact, he managed to loop a Kaneki player on Coldwind Farms long enough for me and the other survivors to complete two generators, all without getting hit—despite having joined the game less than a month ago. This shows that looping difficulty is highly dependent on individual skill rather than being an absolute measure.
From a broader perspective, the goal should be to balance what’s best for everyone without disproportionately disadvantaging either side. While I acknowledge it’s a complex challenge, I believe the developers are moving in the right direction, gradually but steadily.
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Excuse me, but it’s clear that you predominantly play the survivor role. There's nothing inherently wrong with that; however, it is problematic to believe that the game’s current state is fair for all killers. Having played several rounds as a killer, you would understand the various disadvantages killers face daily, which over time have contributed to a decline in the number of killer players.
Regarding your request for resources back—could you specify which resources you are referring to? To clarify, here is what is currently available: an abundance of pallets on every map, including several "God loops." Additionally, there are multiple second-chance perks such as Decisive Strike, Dead Hard, Off The Record, Resurgence, Shoulder The Burden, Unbreakable, and Made For This, which provide multiple opportunities to reset or escape.
Furthermore, survivors generally have team communication, consistently working together and sharing information about the killer’s movements or perks, which reduces elements of surprise. The increased healing speeds introduced in recent updates have also rendered the "Hit and Run" strategy less effective. There is evidence that all generators can be completed in four minutes or less with the appropriate setup.
It seems you believe resources have been unfairly taken from survivors or that the game favors killers. However, such assertions overlook the fact that the game is already designed to give survivors a higher chance of escape. It’s important to consider the experiences of killer players, who often face entitlement and bullying from some survivors.
I suggest playing as a lower-tier killer for a few rounds—you might gain a broader perspective on the game’s overall balance instead of focusing solely on one side. I mean this in the most respectful manner. I play both sides myself, recognizing the nuances from different perspectives. Happy Thanksgiving.
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I encourage everyone to approach this patch note with an open and constructive mindset. The developers have implemented numerous technical fixes in this update, which require significant time and collaborative effort. We should be grateful for these improvements, as they contribute to the overall stability and quality of the game.
Additionally, it is worth recognizing that the developers chose not to implement several gameplay mechanics that many of us found concerning, such as Anti-Slug and Anti-Tunneling features introduced during PTB. Most of us agreed that these mechanics could be detrimental to the game's health, and their omission is a positive step forward. If these changes had been implemented, it could have made gameplay more unbalanced, particularly disadvantaging lower-tier killers aka "M1 Killers," potentially making them nearly unplayable and severely reducing fairness in matches. Moving away from these mechanics is an important step toward creating a more balanced environment, where both sides have a fair chance, and where players across all skill levels can enjoy competitive gameplay.
That said, I have one concern regarding pallet density. The explanation provided during the live stream did not fully address the issue I see with the current pallet placement. While adjusting spawn locations and rebalance efforts are positive, the primary issue lies in the total number of pallets spawned on each map. Reducing this total would serve several purposes:
1) Excessive pallet quantities diminish the importance of resource management for survivors. Skilled survivors typically manage their pallets strategically, using them to extend chases and improve escape chances. When pallets are overly abundant, survivors tend to pre-drop them without much thought, relying on the presence of additional pallets nearby, which diminishes the challenge and strategic depth of the game. This reliance can lead to unhealthy gameplay habits and reduce opportunities for growth.
2) For basic "M1" killers, the abundance of pallets can be a significant obstacle. During chases, these killers often have limited options—mainly breaking pallets—and the presence of too many can cause them to lose valuable time. This dynamic can unfairly favor survivors and may result in a low success rate for these killers, discouraging players from playing their preferred characters. While high-tier killers like Nurse, Blight, or Kaneki may find pallets less problematic, they represent a smaller portion of the overall roster, and the majority of killers tend to struggle under current conditions.
If reducing the total number of pallets is not feasible, a fairer solution would be to increase the generator repair times. This would help balance the gameplay, giving lower-tier killers a better chance to catch up and remain competitive. It’s important to remember that killers are intended to be the power role in this game, but many players experience killer anxiety and find it difficult to enjoy playing the role.
Overall, this update marks a positive step forward, and I look forward to seeing more fixes and improvements in future patches.